Historique des commits

Auteur SHA1 Message Date
  UbitUmarov b32b104996 some more changes on objects sending il y a 5 ans
  Melanie Thielker 6d44ee9099 Change improperly named isNPC to be IsNPC as a property should be uppercase il y a 8 ans
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup il y a 8 ans
  UbitUmarov 8a3958ad04 dont let ignored AgentUpdates change their throttles. Apply respective movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere il y a 8 ans
  UbitUmarov d6d3e14f29 add a missing update to avatar damage Invulnerable il y a 8 ans
  UbitUmarov a11edceb00 seems to compile ( tests comented out) il y a 9 ans
  Justin Clark-Casey (justincc) e0c6bfa81e If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region. il y a 10 ans
  Justin Clark-Casey (justincc) 91e1aaa5d4 On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again. il y a 10 ans
  Justin Clark-Casey (justincc) 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id il y a 12 ans
  Justin Clark-Casey (justincc) af3cd00048 Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead. il y a 13 ans
  Justin Clark-Casey (justincc) f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data. il y a 13 ans