Commit History

Autor SHA1 Mensaxe Data
  UbitUmarov d9380c9b83 clean some spurius chars and a few other things. Thanks Vincent Sylvester %!s(int64=2) %!d(string=hai) anos
  UbitUmarov da928d6099 != UUID.Zero is slow %!s(int64=2) %!d(string=hai) anos
  UbitUmarov a61b5d5d38 revert some changes to groups V2 that will break external modules, with no special gain %!s(int64=4) %!d(string=hai) anos
  UbitUmarov d3cb210080 apply similar changes to groups V2 %!s(int64=4) %!d(string=hai) anos
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
  Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. %!s(int64=10) %!d(string=hai) anos
  Diva Canto 69975763d2 Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes. %!s(int64=11) %!d(string=hai) anos
  Diva Canto 9380d01976 First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll. %!s(int64=11) %!d(string=hai) anos