Robert Adams
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18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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d79c6c8820
Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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5e8900dfd0
minor: code tidy and inserted log lines for future use.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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9f85ee29ac
Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
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há 13 anos atrás |
BlueWall
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06b61b68c7
Adding osFunctions for light projection
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há 14 anos atrás |
BlueWall
|
9e421868e3
Add missing check for !_projectionEntry
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há 14 anos atrás |
BlueWall
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dd1058e6b3
Adding projected light filters to prim propeties
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há 14 anos atrás |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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há 14 anos atrás |
Justin Clark-Casey (justincc)
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99c0f4c9c7
Simplify serialized version string. Change element capitalization for consistency
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há 14 anos atrás |
Justin Clark-Casey (justincc)
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9d8a67fe13
get rid of PrimitiveBaseShape.MediaRaw staging post
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há 14 anos atrás |
Justin Clark-Casey (justincc)
|
ac07d853b8
remove duplicated serialization code
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há 14 anos atrás |
Justin Clark-Casey (justincc)
|
60df76314f
serialize media textures to inventory with a largely osd representation rather than .net auto-serialization
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há 14 anos atrás |
Justin Clark-Casey (justincc)
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412fed975f
relocate serialization code from SQLiteRegionData to MoapModule using load and save events.
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há 14 anos atrás |
Justin Clark-Casey (justincc)
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a5ad792e6c
implement llSetPrimMediaParams()
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há 14 anos atrás |
Justin Clark-Casey (justincc)
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acac47830e
start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape
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há 14 anos atrás |
John Hurliman
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59ac792e44
* Thanks cmickeyb, for a patch that corrects an invalid construction of Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null)
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há 14 anos atrás |
Diva Canto
|
bdc03dbff9
* Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine.
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há 14 anos atrás |
dahlia
|
56c176f0a3
minor - add some documentation to PrimitiveBaseShape constructor with OpenMetaverse.Primitive parameter
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há 14 anos atrás |
John Hurliman
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b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
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há 14 anos atrás |
Diva Canto
|
cfaf087b89
More work on GrantRights. Still not right.
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há 14 anos atrás |
dahlia
|
e635570cf3
minor formatting tweak - try to trigger a build on panda
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há 14 anos atrás |
dahlia
|
03706e3f08
add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitive
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há 14 anos atrás |
dahlia
|
54b5677f23
remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty
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há 15 anos atrás |
dahlia
|
1afd347615
Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method
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há 15 anos atrás |
dahlia
|
89a63c9a8b
Some corrections to PrimitiveBaseShape.ToOmvPrimitive()
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há 15 anos atrás |
dahlia
|
a8a01e2bc7
add a ToOmvPrimitive() method to PrimitiveBaseShape
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há 15 anos atrás |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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há 15 anos atrás |
Dahlia Trimble
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aae94a8c80
add some more intuitive overloads for PrimitiveBaseShape SetPathRange and SetProfileRange
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há 15 anos atrás |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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há 15 anos atrás |
Dahlia Trimble
|
42fa7cf989
plumbing for future sculpt map caching
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há 15 anos atrás |