Oren Hurvitz
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d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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10 ani în urmă |
Justin Clark-Casey (justincc)
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45dee383db
refactor: Reuse Get() method in AssetService to eliminate some copy/paste in other Get methods
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11 ani în urmă |
Justin Clark-Casey (justincc)
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d05af4bdad
Fix bug in AssetService where requesting data only for an asset would throw an exception if the asset did not exist.
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11 ani în urmă |
Justin Clark-Casey (justincc)
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462ad336dc
Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.
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12 ani în urmă |
Justin Clark-Casey (justincc)
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293d0cc629
minor: Comment out "Deleting asset" log messages for now
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12 ani în urmă |
Diva Canto
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8131a24cde
Send the config section name up to the service classes themselves (XInventory and Assets).
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12 ani în urmă |
Justin Clark-Casey (justincc)
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f2ff6d5186
Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side.
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13 ani în urmă |
Snoopy Pfeffer
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dfbfc9826a
Damaged assets, especially appearance textures, could crash the region server with a fatal exception.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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be357f8fee
Fix bug in persisting saved appearances for npcs
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13 ani în urmă |
Justin Clark-Casey (justincc)
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6b51d8a10e
In the asset service, check that an asset exists before attempting to store it.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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c3d82bdcb1
When loading library asset set, only store an asset if it's different from an existing one with the same id.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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913e6b70c6
minor: slightly shorten "show digest" printing code
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13 ani în urmă |
Justin Clark-Casey (justincc)
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621279e498
on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number
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13 ani în urmă |
Justin Clark-Casey (justincc)
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9ff94a3a44
Say which filename an asset has been dumped to on a successful dump
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13 ani în urmă |
Justin Clark-Casey (justincc)
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46baadbb65
remove the NDesk.Options using since didn't end up needing it
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13 ani în urmă |
Justin Clark-Casey (justincc)
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bc49a0bc5d
Add "dump asset" command to the asset service for debugging purposes.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
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13 ani în urmă |
Diva Canto
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c169a62f55
Typo
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14 ani în urmă |
Diva Canto
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ae4b02e115
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
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14 ani în urmă |
Diva Canto
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b233a4b2ca
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
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14 ani în urmă |
Melanie
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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14 ani în urmă |
Melanie
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9b22393cf3
Add a field asset_flags and a corresponding enum to the asset database. This
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14 ani în urmă |
John Hurliman
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e838776920
* Thanks cmickeyb, for a patch that sanity checks if the response from m_Database.GetAsset(assetID) is null in AssetService.cs
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14 ani în urmă |
John Hurliman
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3f6c4c150e
* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
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14 ani în urmă |
Jeff Ames
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af265e001d
Formatting cleanup.
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15 ani în urmă |
Justin Clark-Casey (justincc)
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802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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15 ani în urmă |
John Hurliman
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0d2e6463d7
* Minimized the number of times textures are pulled off the priority queue
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15 ani în urmă |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 ani în urmă |
Kunnis
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f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
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15 ani în urmă |
Melanie
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430cc0a24a
Add "show digest <id>" console commdn to the ROBUST asset handler
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15 ani în urmă |