Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Justin Clark-Casey (justincc) 377b79bafc Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them. 10 yıl önce
  Justin Clark-Casey (justincc) 3372210c46 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. 10 yıl önce
  Justin Clark-Casey (justincc) b9b2f5686f If JobEngine is active, then use it to copy/rez attachments for an avatar entering the scene that isn't initially logging on. This will execute tasks consecutively rather than concurrently. 10 yıl önce
  Justin Clark-Casey (justincc) a6c79fe956 Fix regression from recent a02dae5 where stand positions are no longer correct when a sit target is specified. 10 yıl önce
  Justin Clark-Casey (justincc) 0b7736b861 Temporarily add root agent rez attachments work to job engine if it is running rather than as a fire and forget. 10 yıl önce
  Justin Clark-Casey (justincc) a086adf427 Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently 10 yıl önce
  Justin Clark-Casey (justincc) 41f2f3132b For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout() 10 yıl önce
  Justin Clark-Casey (justincc) ac866a1c46 Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all. 10 yıl önce
  Justin Clark-Casey (justincc) d582db6132 Fix recent regression from 473c5594 where camera started to judder on moving vehicles. 10 yıl önce
  Justin Clark-Casey (justincc) 473c559478 As per the LL grid, if an avatar is sitting then return it's velocity relative to the region rather than relative to its seat. 10 yıl önce
  Justin Clark-Casey (justincc) a02dae566c Fix issue where moving a seated avatar would not adjust their subsequent stand position. 10 yıl önce
  Justin Clark-Casey (justincc) e0c6bfa81e If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region. 10 yıl önce
  Justin Clark-Casey (justincc) 91e1aaa5d4 On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again. 10 yıl önce
  Justin Clark-Casey (justincc) bc0895c758 On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead. 10 yıl önce
  Justin Clark-Casey (justincc) 0d2a25b477 Remove redundant origin region lock in SP.CompleteMovement() 10 yıl önce
  Justin Clark-Casey (justincc) 961cb9cc77 refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters 10 yıl önce
  Justin Clark-Casey (justincc) fcf5fb5dfd Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator 10 yıl önce
  Justin Clark-Casey (justincc) 0f87a99e54 Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents. 10 yıl önce
  Justin Clark-Casey (justincc) f54fccba1e Make it possible to change avatar position update, rotation and velocity tolerances on the fly. 10 yıl önce
  Oren Hurvitz 899bcb7acd Fixed: after a Hypergrid teleport, attachments often either disappear, or appear both on the avatar AND as in-world objects. 10 yıl önce
  Oren Hurvitz 4c5d7d4683 Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet 10 yıl önce
  Diva Canto d99c8e68a7 It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions. 10 yıl önce
  Diva Canto 807fb8339b Revert "Let HG users be gods too, if they have local permission to be so." 10 yıl önce
  Diva Canto e86c765be3 Let HG users be gods too, if they have local permission to be so. 10 yıl önce
  Robert Adams 22dade6463 varregion: More tweeking to only sending patches within avatar draw distance. 10 yıl önce
  Justin Clark-Casey (justincc) bf5320eb26 minor: rename velocidyDiff -> velocityDiff 10 yıl önce
  Justin Clark-Casey (justincc) 3c992b028c minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers. 10 yıl önce
  Justin Clark-Casey (justincc) 5015b0b485 If one is sitting on a child with an unset camera-eye and so using one set in a root prim, the focus should remain on the root prim. 10 yıl önce
  Justin Clark-Casey (justincc) c78a8271c4 Add any camera at compensation for sat upon child prims to any existing camera-at value, rather than replace. 10 yıl önce
  Justin Clark-Casey (justincc) fbed245596 Compensate camera-at and camera-eye for child prim rotation when sitting on child prim with camera-eye set 10 yıl önce