Justin Clark-Casey (justincc)
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89c153ca7f
Fix issues where setting llSetTextureAnim(FALSE... did not work properly).
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10 yıl önce |
Justin Clark-Casey (justincc)
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099212167b
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
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10 yıl önce |
Justin Clark-Casey (justincc)
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1b75ec5647
Ignore whitespace when reading serialized XML objects.
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10 yıl önce |
tglion
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8b8e1b88ec
fixed object-collision issue after uncheck phantom-flag
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10 yıl önce |
Justin Clark-Casey (justincc)
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6ac9c9c972
refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing
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10 yıl önce |
Justin Clark-Casey (justincc)
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e6d0dcd4e8
Fix bug where crossing to a neighbouring region and back again would trigger an exception, and a second recross would stop the user moving until relog
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10 yıl önce |
Robert Adams
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877bdcdce1
Rewrite of mega-region code to use new form of border checking.
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10 yıl önce |
Oren Hurvitz
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13f31fdf85
Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory.
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11 yıl önce |
Justin Clark-Casey (justincc)
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5f0e763062
Remove unused sp.ParentPosition, which has not been used for some time
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11 yıl önce |
Justin Clark-Casey (justincc)
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7cab41f422
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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11 yıl önce |
Oren Hurvitz
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0094971186
After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
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11 yıl önce |
Robert Adams
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3dbf4a1002
BulletSim: remove chatty debug message from previous commit.
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11 yıl önce |
Robert Adams
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e0b457d3c3
BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages.
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11 yıl önce |
Robert Adams
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b05cb3b2bf
Change collision logic in SceneObjectPart so land_collision will happen.
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11 yıl önce |
teravus
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a6af561660
* Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
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11 yıl önce |
Justin Clark-Casey (justincc)
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d06c85ea77
Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition.
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11 yıl önce |
Robert Adams
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1909ee70f8
Centralize duplicated code in SceneObjectPart for subscribing to
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11 yıl önce |
Justin Clark-Casey (justincc)
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af9b17c545
minor: remove mono compiler warnings related to keyframe code
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11 yıl önce |
Diva Canto
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1286677352
Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is!
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11 yıl önce |
teravus
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d47a18fd09
* Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this.
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11 yıl önce |
Melanie
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81ad9255b5
Hook up Keyframe motion to almost everything. Failing to cross a sim border
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11 yıl önce |
Justin Clark-Casey (justincc)
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02fe05f346
Fix issue where llSetPayPrice on either one of a clone prim in the same OpenSimulator session would change the prices on both prims.
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11 yıl önce |
Justin Clark-Casey (justincc)
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7d38f4940c
Implement llSetSoundQueueing().
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11 yıl önce |
dahlia
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9ae24cac2f
Materials-capable viewers send ImageUpdate packets when updating materials that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed.
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11 yıl önce |
dahlia
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ce043c5141
Allow changes to TextureEntry to propagate to viewers when MaterialID changes
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11 yıl önce |
Justin Clark-Casey (justincc)
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7bf1986e91
Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent values could be returned if the sit orientation was changed whilst the property was being fetched.
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11 yıl önce |
Justin Clark-Casey (justincc)
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97f0c9da84
Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than one that could change whilst the method is being executed.
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11 yıl önce |
Justin Clark-Casey (justincc)
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c0319daa40
fix minor race condition in SOP.SitTargetPositionLL where inconsistency could occur if the sit target position changed whilst the property was fetched
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11 yıl önce |
Justin Clark-Casey (justincc)
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3332af4060
minor: Make SOP.UpdateOffset() more consistent by checking against the same old OffsetPosition rather than one which may vary if it simultaneously changes.
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11 yıl önce |
Justin Clark-Casey (justincc)
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a3c723ee30
Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running
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11 yıl önce |