Justin Clark-Casey (justincc)
|
4cde02a2a3
Implement most effects of AGENT_CONTROL_STOP
|
11 jaren geleden |
Robert Adams
|
7556a0f699
Add TriggerScenePresenceUpdated events when an animation is added
|
11 jaren geleden |
Robert Adams
|
4d32ca19bf
Trigger OnScenePresenceUpdated when the avatar's animations change.
|
11 jaren geleden |
Justin Clark-Casey (justincc)
|
115e1c2abb
Add "debug set set animations true|false" region console command.
|
12 jaren geleden |
Justin Clark-Casey (justincc)
|
74256c0cc4
Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
|
12 jaren geleden |
Justin Clark-Casey (justincc)
|
56ec177b3b
minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients)
|
12 jaren geleden |
Melanie
|
b977f962fa
Allow default animation to be stopped to be replaced with another one.
|
12 jaren geleden |
Justin Clark-Casey (justincc)
|
e94831ddab
Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
|
12 jaren geleden |
Oren Hurvitz
|
6473674bbf
Fixed: custom walking animations didn't stop when the avatar stopped walking.
|
12 jaren geleden |
Justin Clark-Casey (justincc)
|
a9995ede65
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
|
12 jaren geleden |
Justin Clark-Casey (justincc)
|
9949ac2f9f
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
|
12 jaren geleden |
Justin Clark-Casey (justincc)
|
1a8769e6ef
Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
|
12 jaren geleden |
Justin Clark-Casey (justincc)
|
ba163ab05b
Add method doc to SPA.Falling and use automatic private get property
|
13 jaren geleden |
Justin Clark-Casey (justincc)
|
c5c079f6aa
Fix bug where tapping home to stop falling would stop any avatar movement other than falling again.
|
13 jaren geleden |
Justin Clark-Casey (justincc)
|
55de189752
minor: remove some mono compiler warnings
|
13 jaren geleden |
Justin Clark-Casey (justincc)
|
f08aad8a40
For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.
|
13 jaren geleden |
Justin Clark-Casey (justincc)
|
0ca8491bbe
refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than duplicating it with m_movementAnimation
|
13 jaren geleden |
Justin Clark-Casey (justincc)
|
5ba8ca5662
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability
|
13 jaren geleden |
Justin Clark-Casey (justincc)
|
96c191f4fd
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed if we're dealing with a child ScenePresence.
|
13 jaren geleden |
Justin Clark-Casey (justincc)
|
054ebe8878
Stop some places where we're trying to reset animations in child agents where such requests are ignored.
|
13 jaren geleden |
Melanie
|
0daece6f2b
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
|
13 jaren geleden |
Melanie
|
01b6a4b62e
Remove some left over debug and reverse experimental reordering of ifs
|
13 jaren geleden |
Melanie
|
71388fc02a
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
|
13 jaren geleden |
Pixel Tomsen
|
b98442dcec
Animation-States Turning Left, Turning Right implemented/enabled
|
13 jaren geleden |
Justin Clark-Casey (justincc)
|
4402851b08
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
|
13 jaren geleden |
Justin Clark-Casey (justincc)
|
68a5fe0431
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah when walking along the ground
|
13 jaren geleden |
Justin Clark-Casey (justincc)
|
30e816bfa2
Implement move to/autopilot for z axis movement as well.
|
13 jaren geleden |
Diva Canto
|
b41164b620
This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
|
14 jaren geleden |
Diva Canto
|
797ca8d0e7
Fixes the nudge movements!
|
14 jaren geleden |
Melanie
|
120f3a18f2
Correct some script constants.
|
14 jaren geleden |