Commit History

Auteur SHA1 Bericht Datum
  Justin Clark-Casey (justincc) 4cde02a2a3 Implement most effects of AGENT_CONTROL_STOP 11 jaren geleden
  Robert Adams 7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added 11 jaren geleden
  Robert Adams 4d32ca19bf Trigger OnScenePresenceUpdated when the avatar's animations change. 11 jaren geleden
  Justin Clark-Casey (justincc) 115e1c2abb Add "debug set set animations true|false" region console command. 12 jaren geleden
  Justin Clark-Casey (justincc) 74256c0cc4 Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so. 12 jaren geleden
  Justin Clark-Casey (justincc) 56ec177b3b minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients) 12 jaren geleden
  Melanie b977f962fa Allow default animation to be stopped to be replaced with another one. 12 jaren geleden
  Justin Clark-Casey (justincc) e94831ddab Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions. 12 jaren geleden
  Oren Hurvitz 6473674bbf Fixed: custom walking animations didn't stop when the avatar stopped walking. 12 jaren geleden
  Justin Clark-Casey (justincc) a9995ede65 Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e 12 jaren geleden
  Justin Clark-Casey (justincc) 9949ac2f9f refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class 12 jaren geleden
  Justin Clark-Casey (justincc) 1a8769e6ef Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead. 12 jaren geleden
  Justin Clark-Casey (justincc) ba163ab05b Add method doc to SPA.Falling and use automatic private get property 13 jaren geleden
  Justin Clark-Casey (justincc) c5c079f6aa Fix bug where tapping home to stop falling would stop any avatar movement other than falling again. 13 jaren geleden
  Justin Clark-Casey (justincc) 55de189752 minor: remove some mono compiler warnings 13 jaren geleden
  Justin Clark-Casey (justincc) f08aad8a40 For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions. 13 jaren geleden
  Justin Clark-Casey (justincc) 0ca8491bbe refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than duplicating it with m_movementAnimation 13 jaren geleden
  Justin Clark-Casey (justincc) 5ba8ca5662 Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability 13 jaren geleden
  Justin Clark-Casey (justincc) 96c191f4fd Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed if we're dealing with a child ScenePresence. 13 jaren geleden
  Justin Clark-Casey (justincc) 054ebe8878 Stop some places where we're trying to reset animations in child agents where such requests are ignored. 13 jaren geleden
  Melanie 0daece6f2b Fix turn left and turn right properly. Works for both built-ins and LSL AOs 13 jaren geleden
  Melanie 01b6a4b62e Remove some left over debug and reverse experimental reordering of ifs 13 jaren geleden
  Melanie 71388fc02a Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work 13 jaren geleden
  Pixel Tomsen b98442dcec Animation-States Turning Left, Turning Right implemented/enabled 13 jaren geleden
  Justin Clark-Casey (justincc) 4402851b08 Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer. 13 jaren geleden
  Justin Clark-Casey (justincc) 68a5fe0431 Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah when walking along the ground 13 jaren geleden
  Justin Clark-Casey (justincc) 30e816bfa2 Implement move to/autopilot for z axis movement as well. 13 jaren geleden
  Diva Canto b41164b620 This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. 14 jaren geleden
  Diva Canto 797ca8d0e7 Fixes the nudge movements! 14 jaren geleden
  Melanie 120f3a18f2 Correct some script constants. 14 jaren geleden