Oren Hurvitz
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998d7009a6
Eliminated many warnings
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il y a 10 ans |
Robert Adams
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7556a0f699
Add TriggerScenePresenceUpdated events when an animation is added
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il y a 11 ans |
Robert Adams
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48a175eff7
Add methods to Animation and AnimationSet for easier manipulation and
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il y a 11 ans |
Justin Clark-Casey (justincc)
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74256c0cc4
Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
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il y a 12 ans |
Melanie
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f16c4a254c
Revert "Prevent empty Anim Packs"
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il y a 12 ans |
Melanie
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c1c540f454
Revert "Fix sequence id fr default anim"
|
il y a 12 ans |
Melanie
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a775931a0c
Fix sequence id fr default anim
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il y a 12 ans |
Melanie
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5561333668
Prevent empty Anim Packs
|
il y a 12 ans |
Melanie
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fd9cb3cb68
Store and send the current movement animation state to a new sim on crossing
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il y a 12 ans |
Melanie
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1c5f6e48b8
Separate LSL's notion of the default anim from the actually playing anims.
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il y a 12 ans |
Melanie
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de6f147d3c
Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is"
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il y a 12 ans |
nebadon
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fa484c3494
Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is
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il y a 12 ans |
Melanie
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b977f962fa
Allow default animation to be stopped to be replaced with another one.
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il y a 12 ans |
Justin Clark-Casey (justincc)
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9949ac2f9f
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
|
il y a 12 ans |
Justin Clark-Casey (justincc)
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1a8769e6ef
Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
|
il y a 12 ans |
Justin Clark-Casey (justincc)
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61c76d1810
refactor: move AnimationSet
|
il y a 15 ans |