Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) d55f72f3df minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. 12 years ago
  Diva Canto 21a6ef5bb6 This fixes HG attachments' missing assets (textures, etc). 12 years ago
  Diva Canto cfa022700d Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files. 12 years ago
  Justin Clark-Casey (justincc) 632a42e2b1 Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. 12 years ago
  Justin Clark-Casey (justincc) bceef401fa Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway! 12 years ago
  Justin Clark-Casey (justincc) b868328d51 Comment out the uuid gatherer lines that I accidentally left in. 13 years ago
  Justin Clark-Casey (justincc) ffdf59a57c Get UUIDGatherer to scan notecards in the graph for asset uuids. 13 years ago
  Justin Clark-Casey (justincc) 517932722b minor: put <remarks> tags around some method doc 13 years ago
  Justin Clark-Casey (justincc) 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects. 13 years ago
  Diva Canto a1c5de0f94 Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever. 14 years ago
  Justin Clark-Casey (justincc) 0e311a2104 If we fail to gather asset uuids for a particular asset, log the failing asset id and type 14 years ago
  Justin Clark-Casey (justincc) 5bcf9ae2f9 If the uuid gatherer fails to find the asset containing gesture metadata, then simply return rather than generating an exception 14 years ago
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 14 years ago
  Justin Clark-Casey (justincc) 74ef1ed36f add prim item and test asset save in save oar unit test 14 years ago
  John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time 14 years ago
  John Hurliman 33f5d0d1e9 * UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context 14 years ago
  Diva Canto 908992a105 Fixes the broken build of the previous commit. 15 years ago
  Melanie 53386b6f1f Add saving assets from gestures to IAR 15 years ago
  Justin Clark-Casey (justincc) bb92ba97c6 Stop iar save failing on corrupt assets 15 years ago
  Jeff Ames ee205e7e81 Formatting cleanup. 15 years ago
  Teravus Ovares 64bd9a3354 * Updates libOMV to version 0.7.0 15 years ago
  Justin Clarke Casey 4234e49445 * minor: tiny tweak just to trigger another panda build 15 years ago
  Justin Clarke Casey ccbe049287 * A bug fix for the last mantis 3741 bugfix 15 years ago
  Justin Clarke Casey fbd0f5491b * A further fix for mantis 3641 (oar saves do not complete) 15 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  diva fb6d314d4d This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D 15 years ago
  diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only. 15 years ago
  Justin Clarke Casey fcfc97a4bf * minor: rename xml sog serialization method for readability 15 years ago
  Justin Clarke Casey 032e3b49eb * refactor: Break out original xml object serialization into a separate class 15 years ago
  Justin Clarke Casey 6cad71d5ec * minor: remove load oar logging I accidentally left in a few commits ago 15 years ago