Historique des commits

Auteur SHA1 Message Date
  Robert Adams e1120cb74d BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint. il y a 11 ans
  Robert Adams 6aee08ac3c BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet. il y a 11 ans
  Robert Adams 0971c7ae77 BulletSim: complete linkage of spring constraint into linkset constraint. il y a 11 ans
  Robert Adams 725751fd6c BulletSim: fixes for change linkset implementation of physical linksets. il y a 11 ans
  Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' il y a 11 ans
  Robert Adams 5bcccfc305 BulletSim: add BSLinkInfo structure to remember link specific information il y a 11 ans
  Robert Adams 0d189165a8 BulletSim: distribute vehicle physical settings to all members of il y a 11 ans
  Robert Adams f499b328c4 Revert "Revert "BulletSim: Add logic to linksets to change physical properties for"" il y a 11 ans
  Robert Adams aec8852af7 Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"" il y a 11 ans
  Robert Adams c45659863d Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" il y a 11 ans
  Robert Adams 84d0699761 Revert "BulletSim: Add logic to linksets to change physical properties for" il y a 11 ans
  Robert Adams b44f0e1a00 BulletSim: Add logic to linksets to change physical properties for il y a 11 ans
  Robert Adams b4c3a791aa BulletSim: move collision processing for linksets from BSPrimLinkable il y a 11 ans
  Robert Adams 425d2a2a97 BulletSim: set linkset type to be prim specific rather than a simulator il y a 11 ans
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. il y a 11 ans
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. il y a 11 ans
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. il y a 11 ans
  Robert Adams fb903ff490 BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info. il y a 11 ans
  Robert Adams 1b55a9d81e BulletSim: fix avatar bobbing or jiggling while stationary flying. il y a 11 ans
  Robert Adams 1b203601f4 BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets. il y a 11 ans
  Robert Adams 775fd6f8cc BulletSim: fix build break introduced by previous commit il y a 12 ans
  Robert Adams 471c477863 BulletSim: allow changing position and rotation of a child of a linkset il y a 12 ans
  Robert Adams 459fcd81c9 BulletSim: move center of gravity of linkset to its geometric center. il y a 12 ans
  Robert Adams 80cee1b85a BulletSim: Fix single physical prim reporting its mass as zero. il y a 12 ans
  Robert Adams ae4d932e7f BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. il y a 12 ans
  Robert Adams 2b8efa24dd BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry. il y a 12 ans
  Robert Adams ace1f1e931 BulletSim: rip out old code for linkset child position fetching. BulletSim doesn't need to do that bookkeeping because SOG/SOP already does it. il y a 12 ans
  Robert Adams 31d3952477 BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time. il y a 12 ans
  Robert Adams 9df85eadf4 BulletSim: Fix crash on the destruction of physical linksets. il y a 12 ans
  Melanie 3b2caa63b0 Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it il y a 12 ans