Justin Clark-Casey (justincc)
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7cab41f422
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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11 years ago |
Aleric Inglewood
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2dc92e7de1
Preserve attachment point & position when attachment is rezzed in world
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11 years ago |
Justin Clark-Casey (justincc)
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f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
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11 years ago |
Melanie
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81ad9255b5
Hook up Keyframe motion to almost everything. Failing to cross a sim border
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11 years ago |
Melanie
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6504e3d4ce
Rename "Bounciness" to "Restitution"
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11 years ago |
Melanie
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e5beb480ea
Partial port of Avination's support for the new physics parameters.
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11 years ago |
Oren Hurvitz
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af6a7cf95d
Added DynAttrs to the serialized XML format of prims. When copying prims, use deep copy for DynAttrs.
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12 years ago |
Melanie
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e126915bc1
Change attachment handling to remove object from the scene first as per
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12 years ago |
Justin Clark-Casey (justincc)
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23ae24b406
Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
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12 years ago |
Melanie
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e7819ce909
Port Avination's collision fixes to core.
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12 years ago |
Justin Clark-Casey (justincc)
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2b842958cc
If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
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12 years ago |
Justin Clark-Casey (justincc)
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189c67db95
On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
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12 years ago |
Justin Clark-Casey (justincc)
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312e1457dd
Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods.
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12 years ago |
Melanie
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567f4c51f8
Improve reliability of script state saving by covering various saving
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12 years ago |
Justin Clark-Casey (justincc)
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154ba0124a
Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner.
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13 years ago |
Diva Canto
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8bdd80abfa
HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
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13 years ago |
Justin Clark-Casey (justincc)
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38db874755
If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception.
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13 years ago |
Dan Lake
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0ab2289cdc
Access to these static methods to serialize objects are useful outside of serializer
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13 years ago |
Dan Lake
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e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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13 years ago |
Justin Clark-Casey (justincc)
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af7c6c5f39
stop passing FromUserInventoryItemID right down into the deserializer.
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13 years ago |
Justin Clark-Casey (justincc)
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cf3ffe5bb4
Fix llAttachToAvatar()
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13 years ago |
Justin Clark-Casey (justincc)
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86f45f6fe7
remove undo state storage in a few places where it's pointless
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13 years ago |
Justin Clark-Casey (justincc)
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5e8900dfd0
minor: code tidy and inserted log lines for future use.
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13 years ago |
Justin Clark-Casey (justincc)
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fc7e17baf7
When serializing objects, stop accidentally using the green text colour value for alpha
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13 years ago |
Justin Clark-Casey (justincc)
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e9988a3728
Make sure culture is en-US when saving archive related xml.
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13 years ago |
Justin Clark-Casey (justincc)
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4e4db749eb
If parsing fails in the primitive base shape (which prints out a debug log message), also print out the name and uuid of the part containing this shape.
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13 years ago |
Melanie
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e398c33648
Add PayPrice to serialization format Xml2
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13 years ago |
Justin Clark-Casey (justincc)
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58efd761d1
Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
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13 years ago |
Diva Canto
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5c870fce54
Bug fix in object serialization -- sculpt data was wrong.
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13 years ago |
Diva Canto
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eab0951a59
Fixes the issue of hung archives. Problem was with SceneObjectSerializer.
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14 years ago |