Justin Clark-Casey (justincc)
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ce9b1320d2
Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach.
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il y a 11 ans |
Justin Clark-Casey (justincc)
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4b00203fa5
Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 structs
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il y a 11 ans |
Melanie
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4bf1afe300
Fix prim locking to behave like SL
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il y a 11 ans |
teravus
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3357300362
* This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.
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il y a 11 ans |
Melanie
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81ad9255b5
Hook up Keyframe motion to almost everything. Failing to cross a sim border
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il y a 11 ans |
Justin Clark-Casey (justincc)
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eb2bd9d203
minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()
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il y a 11 ans |
Justin Clark-Casey (justincc)
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9b56f99326
Fix bug where a cloned object would report the wrong llGetNumberOfPrims() when avatars had been sitting on the original and a different avatar sat on the copy within the same opensim session.
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il y a 11 ans |
Justin Clark-Casey (justincc)
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3290cd09d3
remove pointless region handle paramter from IClientAPI.SendKillObject()
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il y a 11 ans |
Justin Clark-Casey (justincc)
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2cb2f1d7e3
Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.
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il y a 11 ans |
Melanie
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9b83e53b28
Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.
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il y a 11 ans |
Melanie
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5f4c4df227
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
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il y a 11 ans |
Justin Clark-Casey (justincc)
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9503383887
Fix llGetLinkKey() to return the last sat avatar as the last link number.
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il y a 12 ans |
Robert Adams
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d15bfcf614
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags.
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il y a 12 ans |
Robert Adams
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8a95953bb7
BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change.
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il y a 12 ans |
UbitUmarov
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afab5f5cd1
extend coment to include all unused SOG CheckSculptAndLoad()
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il y a 12 ans |
UbitUmarov
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7ab83f9eb2
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
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il y a 12 ans |
Justin Clark-Casey (justincc)
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2bf42f30af
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
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il y a 12 ans |
Justin Clark-Casey (justincc)
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36e3123069
Make it possible to rescale SOGs when they are not in a scene.
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il y a 12 ans |
Justin Clark-Casey (justincc)
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ebb394bbda
Fix indentation and issues where tabs were used instead of spaces in commit 783ee949
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il y a 12 ans |
SignpostMarv
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783ee949ea
implementing per-region configuration of limits on the number of prims one can have in a linkset
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il y a 12 ans |
Melanie
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c557684666
Fix bad child prim permissions that can make objects change perms after rezzing
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il y a 12 ans |
SignpostMarv
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ef4122213c
enables configurable minimum sizes for physical & non-physical prims
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il y a 12 ans |
Justin Clark-Casey (justincc)
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5914270ff1
Restore SOG constructor chaining removed in recent 513b77b. This is not a functional change.
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il y a 12 ans |
Justin Clark-Casey (justincc)
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513b77b78d
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
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il y a 12 ans |
Justin Clark-Casey (justincc)
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08ec18f8a3
Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct.
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il y a 12 ans |
Melanie
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68406ab8f9
Initialize the Rezzing object to UUID.Zero
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il y a 12 ans |
SignpostMarv
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cd2c5843a8
reduced-complexity implementation of function to get rezzing object key
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il y a 12 ans |
Robert Adams
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743437262e
Many explanitory comments added to the link and delink code in
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il y a 12 ans |
Justin Clark-Casey (justincc)
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2eaa6d5ace
Do not allow a script to attach a prim if its being sat upon.
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il y a 12 ans |
Justin Clark-Casey (justincc)
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7ff4eec79c
Remove redundant SetScene() function in Scene.AddSceneObject()
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il y a 12 ans |