Historique des commits

Auteur SHA1 Message Date
  Justin Clark-Casey (justincc) ce9b1320d2 Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach. il y a 11 ans
  Justin Clark-Casey (justincc) 4b00203fa5 Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 structs il y a 11 ans
  Melanie 4bf1afe300 Fix prim locking to behave like SL il y a 11 ans
  teravus 3357300362 * This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage. il y a 11 ans
  Melanie 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border il y a 11 ans
  Justin Clark-Casey (justincc) eb2bd9d203 minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy() il y a 11 ans
  Justin Clark-Casey (justincc) 9b56f99326 Fix bug where a cloned object would report the wrong llGetNumberOfPrims() when avatars had been sitting on the original and a different avatar sat on the copy within the same opensim session. il y a 11 ans
  Justin Clark-Casey (justincc) 3290cd09d3 remove pointless region handle paramter from IClientAPI.SendKillObject() il y a 11 ans
  Justin Clark-Casey (justincc) 2cb2f1d7e3 Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims. il y a 11 ans
  Melanie 9b83e53b28 Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet. il y a 11 ans
  Melanie 5f4c4df227 Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask il y a 11 ans
  Justin Clark-Casey (justincc) 9503383887 Fix llGetLinkKey() to return the last sat avatar as the last link number. il y a 12 ans
  Robert Adams d15bfcf614 Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags. il y a 12 ans
  Robert Adams 8a95953bb7 BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change. il y a 12 ans
  UbitUmarov afab5f5cd1 extend coment to include all unused SOG CheckSculptAndLoad() il y a 12 ans
  UbitUmarov 7ab83f9eb2 [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts il y a 12 ans
  Justin Clark-Casey (justincc) 2bf42f30af Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini. il y a 12 ans
  Justin Clark-Casey (justincc) 36e3123069 Make it possible to rescale SOGs when they are not in a scene. il y a 12 ans
  Justin Clark-Casey (justincc) ebb394bbda Fix indentation and issues where tabs were used instead of spaces in commit 783ee949 il y a 12 ans
  SignpostMarv 783ee949ea implementing per-region configuration of limits on the number of prims one can have in a linkset il y a 12 ans
  Melanie c557684666 Fix bad child prim permissions that can make objects change perms after rezzing il y a 12 ans
  SignpostMarv ef4122213c enables configurable minimum sizes for physical & non-physical prims il y a 12 ans
  Justin Clark-Casey (justincc) 5914270ff1 Restore SOG constructor chaining removed in recent 513b77b. This is not a functional change. il y a 12 ans
  Justin Clark-Casey (justincc) 513b77b78d refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID. il y a 12 ans
  Justin Clark-Casey (justincc) 08ec18f8a3 Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct. il y a 12 ans
  Melanie 68406ab8f9 Initialize the Rezzing object to UUID.Zero il y a 12 ans
  SignpostMarv cd2c5843a8 reduced-complexity implementation of function to get rezzing object key il y a 12 ans
  Robert Adams 743437262e Many explanitory comments added to the link and delink code in il y a 12 ans
  Justin Clark-Casey (justincc) 2eaa6d5ace Do not allow a script to attach a prim if its being sat upon. il y a 12 ans
  Justin Clark-Casey (justincc) 7ff4eec79c Remove redundant SetScene() function in Scene.AddSceneObject() il y a 12 ans