Justin Clark-Casey (justincc)
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25889b2d7e
change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
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%!s(int64=11) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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0e8ec5649e
Get "show modules" console command to obey selected command line region/s
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%!s(int64=11) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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8c8c8a00a4
Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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61808d148e
Fix regression where we stopped closing scenes on simulator exit.
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%!s(int64=12) %!d(string=hai) anos |
Melanie
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faca755995
Stop closing old style modules
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%!s(int64=12) %!d(string=hai) anos |
Melanie
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8c130bcaf5
Remove the old style module loader and all references to it
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%!s(int64=12) %!d(string=hai) anos |
Oren Hurvitz
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5dd2569bf7
Added unit tests for multi-region OARs
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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31304c222d
Make SceneManager.OnRegionsReadyStatusChange event available.
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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eda770e978
Remove unused SceneManager.TryGetAvatarsScene()
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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415b7b7ec4
Implement XMLRPCAdmin command admin_teleport_agent.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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a58f5b2f66
When setting packet level logging via "debug packet", apply to all clients, not just root ones.
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%!s(int64=13) %!d(string=hai) anos |
Dan Lake
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b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
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%!s(int64=13) %!d(string=hai) anos |
Dan Lake
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94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
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%!s(int64=13) %!d(string=hai) anos |
Dan Lake
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b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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aeb4ff0274
Allow an avatar to be explicitly named to the "debug packet" command
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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120114e96b
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter
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%!s(int64=13) %!d(string=hai) anos |
Mic Bowman
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384cb79a1a
Merge branch 'master' into bulletsim
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%!s(int64=13) %!d(string=hai) anos |
Robert Adams
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fef73a1a10
BulletSim: add runtime setting of physics parameters. Update default values.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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76f46b2545
Do proper locking of m_localScenes list in SceneManager
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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ab875b32c1
Make console backup command do a forced backup rather than non-forced
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%!s(int64=14) %!d(string=hai) anos |
Dan Lake
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62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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%!s(int64=14) %!d(string=hai) anos |
Dan Lake
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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%!s(int64=14) %!d(string=hai) anos |
Dan Lake
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73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
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%!s(int64=14) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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1c68ad2bba
remove references to OpenSim.Framework.Commuications.Tests.dll since all relevant test code has been obsoleted
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%!s(int64=14) %!d(string=hai) anos |
Diva Canto
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f1c30784ac
* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
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%!s(int64=15) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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88ead9ee63
pass all command parameters to load/save oar, not just the filename
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%!s(int64=15) %!d(string=hai) anos |
John Hurliman
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588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
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%!s(int64=15) %!d(string=hai) anos |
Melanie
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31d8cec0f8
Merge branch 'master' into diva-textures
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%!s(int64=15) %!d(string=hai) anos |
Melanie
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67fefdb5a0
Remove predecode-j2k and it's assoaciated logic
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%!s(int64=15) %!d(string=hai) anos |
John Hurliman
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f56dc5fcda
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
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%!s(int64=15) %!d(string=hai) anos |