Commit History

Autor SHA1 Mensaxe Data
  Justin Clark-Casey (justincc) 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 0e8ec5649e Get "show modules" console command to obey selected command line region/s %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 8c8c8a00a4 Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 61808d148e Fix regression where we stopped closing scenes on simulator exit. %!s(int64=12) %!d(string=hai) anos
  Melanie faca755995 Stop closing old style modules %!s(int64=12) %!d(string=hai) anos
  Melanie 8c130bcaf5 Remove the old style module loader and all references to it %!s(int64=12) %!d(string=hai) anos
  Oren Hurvitz 5dd2569bf7 Added unit tests for multi-region OARs %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 31304c222d Make SceneManager.OnRegionsReadyStatusChange event available. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) eda770e978 Remove unused SceneManager.TryGetAvatarsScene() %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 415b7b7ec4 Implement XMLRPCAdmin command admin_teleport_agent. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) a58f5b2f66 When setting packet level logging via "debug packet", apply to all clients, not just root ones. %!s(int64=13) %!d(string=hai) anos
  Dan Lake b8d50b10fb Rename ForEachAvatar back to ForEachScenePresence. The other changes %!s(int64=13) %!d(string=hai) anos
  Dan Lake 94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to %!s(int64=13) %!d(string=hai) anos
  Dan Lake b98613091c Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) aeb4ff0274 Allow an avatar to be explicitly named to the "debug packet" command %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 120114e96b refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter %!s(int64=13) %!d(string=hai) anos
  Mic Bowman 384cb79a1a Merge branch 'master' into bulletsim %!s(int64=13) %!d(string=hai) anos
  Robert Adams fef73a1a10 BulletSim: add runtime setting of physics parameters. Update default values. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 76f46b2545 Do proper locking of m_localScenes list in SceneManager %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) ab875b32c1 Make console backup command do a forced backup rather than non-forced %!s(int64=14) %!d(string=hai) anos
  Dan Lake 62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. %!s(int64=14) %!d(string=hai) anos
  Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). %!s(int64=14) %!d(string=hai) anos
  Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 1c68ad2bba remove references to OpenSim.Framework.Commuications.Tests.dll since all relevant test code has been obsoleted %!s(int64=14) %!d(string=hai) anos
  Diva Canto f1c30784ac * General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. %!s(int64=15) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 88ead9ee63 pass all command parameters to load/save oar, not just the filename %!s(int64=15) %!d(string=hai) anos
  John Hurliman 588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed %!s(int64=15) %!d(string=hai) anos
  Melanie 31d8cec0f8 Merge branch 'master' into diva-textures %!s(int64=15) %!d(string=hai) anos
  Melanie 67fefdb5a0 Remove predecode-j2k and it's assoaciated logic %!s(int64=15) %!d(string=hai) anos
  John Hurliman f56dc5fcda Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory %!s(int64=15) %!d(string=hai) anos