Commit History

Auteur SHA1 Bericht Datum
  Justin Clark-Casey (justincc) 0785210e29 Fix stand positions rather than having the stand jump to the root prim. 11 jaren geleden
  Justin Clark-Casey (justincc) 9bdd3dc7de Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero 11 jaren geleden
  Justin Clark-Casey (justincc) ff4e7de776 Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook 11 jaren geleden
  Latif Khalifa 26fd29622d Added sending (for now hard-coded) sim isze in SendMapBlockSplit() 11 jaren geleden
  Justin Clark-Casey (justincc) 4c4a1cf715 Start counting resent packets in the places that I missed when the stat was first added a few commits ago 11 jaren geleden
  Justin Clark-Casey (justincc) 3d5a7e9b19 Add OutgoingPacketsResentCount clientstack stat. 11 jaren geleden
  Justin Clark-Casey (justincc) df76e52310 minor: Add commented out code for apparent passing of texture IDs in ObjectProperties UDP replies to viewer 11 jaren geleden
  Justin Clark-Casey (justincc) 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 jaren geleden
  Aleric Inglewood 2dc92e7de1 Preserve attachment point & position when attachment is rezzed in world 11 jaren geleden
  Justin Clark-Casey (justincc) a0c99a7dcc minor: remove mono compiler warning from LLClientView 11 jaren geleden
  Justin Clark-Casey (justincc) 1f39a763a5 Don't allow users to attempt to sit on objects in a child region without going to that region first. 11 jaren geleden
  Justin Clark-Casey (justincc) 97bcb59bee Merge branch 'TeleportWork' 11 jaren geleden
  Justin Clark-Casey (justincc) b1c26a56b3 Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C 11 jaren geleden
  teravus 99a4a91488 * This makes in-world terrain editing smoother, even in MegaRegions. This change only affects the editing user's experience. Non-editing users will see nothing different from the current 'slow' result. See comments for the thought process and how the issues surrounding terrain editing, cache, bandwidth, threading, terrain patch reliability and throttling were balanced. 11 jaren geleden
  Diva Canto c0433d5e4c Changed the RegionHandshake packet to the Unknown queue, so that it is sent with high priority and hopefully gets to the client before AgentMovementComplete 11 jaren geleden
  Robert Adams e6b6af62dd Added check for user movement specification before discarding an incoming 11 jaren geleden
  Diva Canto 99a727600b Minor cosmetic changes. 11 jaren geleden
  Diva Canto 116a449d89 The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one) 11 jaren geleden
  Diva Canto b5ab0698d6 EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams. 11 jaren geleden
  Diva Canto 3919c80505 A couple of small optimizations over the previous commit 11 jaren geleden
  Diva Canto d5a1779465 Manage AgentUpdates more sanely: 11 jaren geleden
  Diva Canto 174105ad02 Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates. 11 jaren geleden
  Justin Clark-Casey (justincc) 3a6acbcc14 furhter shorten CheckAgentUpdateSignificance(). No real perf impact. 11 jaren geleden
  Justin Clark-Casey (justincc) 866de53978 Remove some pointless code in CheckAgentUpdateSignificance() 11 jaren geleden
  Justin Clark-Casey (justincc) 61eda1f441 Make the check as to whether any particular inbound AgentUpdate packet is significant much earlier in UDP processing (i.e. before we pointlessly place such packets on internal queues, etc.) 11 jaren geleden
  Justin Clark-Casey (justincc) e5c677779b Add measure of number of inbound AgentUpdates that were seen as significant to "show client stats" (i.e. sent on for further processing instead of being discarded) 11 jaren geleden
  Justin Clark-Casey (justincc) 63c42d6602 Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread. 11 jaren geleden
  Justin Clark-Casey (justincc) d9d995914c try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps. 11 jaren geleden
  Diva Canto 604967b31e Switched UUIDNameRequest and RegionHandleRequest to Sync, because now they are also non-blocking handlers. 11 jaren geleden
  Diva Canto 3b48b6a792 Switched TransferRequest (UDP packet handler) to sync. The permissions checks may block, so they get a FireAndForget. Everything else is non-blocking. 11 jaren geleden