Justin Clark-Casey (justincc)
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a7f0af41ab
replace o with ; in oXmlRpcPort in OpenSim.ini.example
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14 years ago |
Justin Clark-Casey (justincc)
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821b8a5517
remove SimianGrid Groups OpenSim.ini.example stuff that accidentally crept in through a cherry-pick
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14 years ago |
Justin Clark-Casey (justincc)
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5f60eb136e
Improve instructions for [Groups] setup in OpenSim.ini.example
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14 years ago |
Justin Clark-Casey (justincc)
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2f6d401db1
Merge remote branch 'origin/0.6.9' into 0.6.9-post-fixes
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14 years ago |
unknown
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91cfce3758
back port groups changes
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15 years ago |
unknown
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8a69070b51
back port groups changes
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15 years ago |
Justin Clark-Casey (justincc)
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56fe4c24b8
rename SQLiteNG to SQLite and SQLite to SQLiteLegacy this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was
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14 years ago |
Jeff Ames
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e6c869ddfc
Minor formatting cleanup.
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15 years ago |
Melanie
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ee12b00cfa
Fixes inconsistencies in the permissions module. Adds a region_manager_is_god
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15 years ago |
Justin Clark-Casey (justincc)
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046a195c2e
Add "create user" instructions to README.txt
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15 years ago |
Justin Clark-Casey (justincc)
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4f2d2c4efa
minor: add a line of documentation to the new ForwardOfflineGroupMessages [Messaging] switch
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15 years ago |
Justin Clark-Casey (justincc)
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fcaef85029
Add explanation about AllowModFunctions to OpenSim.ini.example
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15 years ago |
Melanie
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e966e51b89
Add a console_port setting to let the rest console use a different port
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15 years ago |
Melanie
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b0a7bcb2c8
Add "StartDisabled" to [Startup] to make all regions start up with
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15 years ago |
dahlia
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b297913e2b
Add some notes to OpenSim.ini.example suggesting to use MySQL with Mono installations
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15 years ago |
dahlia
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1e899704c1
Adds config option "ForwardOfflineGroupMessages" to allow disabling of group messages forwarded while offline. Addresses Mantis #4457
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15 years ago |
Melanie
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c426549f53
Add an option to exit an instance rather than restarting a region within it
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15 years ago |
Teravus Ovares (Dan Olivares)
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07786786fc
* Clarifies that the PrimMaxPhys in OpenSim.ini.example does nothing. Tells user to set it in Regions.ini. Melanie might want to take a look at this and see if it should be removed altogether.
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15 years ago |
Teravus Ovares (Dan Olivares)
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781db43a76
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
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15 years ago |
Justin Clark-Casey (justincc)
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17136724e2
minor: add disabled config and explanation for WebStats
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15 years ago |
Justin Clark-Casey (justincc)
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87c88ff702
enable messaging_server_url by default in OpenSim.ini.example
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15 years ago |
Justin Clark-Casey (justincc)
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a88a463b50
Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
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15 years ago |
John Hurliman
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7965b6eb61
* Moving parcel media and avatar update packets from the unthrottled category to task
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15 years ago |
John Hurliman
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a05c67bebb
* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
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15 years ago |
John Hurliman
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dd13fa361b
* Misc. formatting cleanup for the previous patch
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15 years ago |
John Hurliman
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a65c8cdc38
* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
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15 years ago |
Diva Canto
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79bf906e7d
Changed True to true in OpenSim.ini.example.
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15 years ago |
John Hurliman
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2525810e2a
Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
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15 years ago |
John Hurliman
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3a1ee79ee4
Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool
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15 years ago |
John Hurliman
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4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
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15 years ago |