SignpostMarv
|
c5af16aef8
shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
|
12 anos atrás |
SignpostMarv
|
5abcecc735
moving SendSound from SceneObjectPart to ISoundModule
|
12 anos atrás |
Justin Clark-Casey (justincc)
|
d79c6c8820
Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
|
13 anos atrás |
John Hurliman
|
860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
|
14 anos atrás |
Jeff Ames
|
f1f0bc23f4
Formatting cleanup.
|
14 anos atrás |
Justin Clark-Casey (justincc)
|
1c0b4457cd
Improve liveness by operating on list copies of SOG.Children where appropriate
|
14 anos atrás |
Justin Clark-Casey (justincc)
|
8031f8ec09
Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking
|
14 anos atrás |
Justin Clark-Casey (justincc)
|
b2197e3b94
Apply http://opensimulator.org/mantis/view.php?id=4632
|
14 anos atrás |
Justin Clark-Casey (justincc)
|
074937e0e5
Apply http://opensimulator.org/mantis/view.php?id=4627
|
14 anos atrás |
Revolution
|
9821c4f566
Revolution is on the roll again! :)
|
15 anos atrás |
Jeff Ames
|
70d5b1c34c
Formatting cleanup. Add copyright headers.
|
15 anos atrás |
Charles Krinke
|
fddefff284
Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts.
|
15 anos atrás |
Melanie
|
de59910758
Patch from Ziah.
|
15 anos atrás |
John Hurliman
|
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
|
15 anos atrás |
Jeff Ames
|
58d2775ff2
Add copyright header. Formatting cleanup.
|
15 anos atrás |
Adam Frisby
|
cbd454d692
* Implements ISecurityCredential member on SPAvatar, SPAvatarAttachment
|
15 anos atrás |
Adam Frisby
|
b28e826541
* Implements ISecurityCredential on all uses of SOPObject.cs except Avatar Attachments.
|
15 anos atrás |
Adam Frisby
|
adae13cd18
* [MRM] Added permission checks to MRM Events (ie, requires edit permission to bind to OnTouch)
|
15 anos atrás |
Adam Frisby
|
975c49a399
* [MRM] Implements permission checks on IObject implementations in SOPObject.cs. Does not implement security on IObjectInventory yet.
|
15 anos atrás |
Adam Frisby
|
9090a90769
* Beginnings of a Security Credential system in MRM. This will eventually lead to trusted execution of untrusted MRMs.
|
15 anos atrás |
Jeff Ames
|
1d01d6d919
Formatting cleanup.
|
15 anos atrás |
Charles Krinke
|
6942eaed5b
Thank you kindly, Snowdrop, for a patch that solves:
|
15 anos atrás |
Jeff Ames
|
a23d64dec1
Formatting cleanup.
|
15 anos atrás |
Adam Frisby
|
78bec42225
* Implements Sound on Objects for IObject in MRM
|
15 anos atrás |
Adam Frisby
|
b2a7c1468e
* Adds IObject.Shape to MRM
|
15 anos atrás |
Jeff Ames
|
cad0aab793
Formatting cleanup.
|
15 anos atrás |
Adam Frisby
|
b664566b8f
* Fixes a bug in MRM scripting whereby the Touch flag is never enabled for OnTouch capable scripts.
|
15 anos atrás |
Adam Frisby
|
8ee81f98ea
* Implements IObject.Materials[].*
|
15 anos atrás |
Adam Frisby
|
1b56fff7c8
* Implements retrieving child primitives via World.Objects[id] (MRM)
|
15 anos atrás |
Adam Frisby
|
232241ab25
* Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e)
|
15 anos atrás |