Justin Clark-Casey (justincc)
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202533c8ed
minor: In AttachmentsModule.UpdateKnownItem use the existing IInventoryAccessModule reference that other methods are already using rather than fetching its own copy.
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9 years ago |
Justin Clark-Casey (justincc)
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e901253b49
Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them.
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10 years ago |
Justin Clark-Casey (justincc)
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2b9f0647de
Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
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10 years ago |
Justin Clark-Casey
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4123b0fdbd
minor: correct console response when setting attachments logging level
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10 years ago |
Justin Clark-Casey (justincc)
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2a9528fa22
Don't unnecessarily remove from backup objects that were not directly attached from the scene.
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10 years ago |
Diva Canto
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f7b2aa0f49
Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
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10 years ago |
Justin Clark-Casey (justincc)
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c31d93cb6f
Fix issue where only one of multiple attachments on the same attachpoint for NPCs would be seen by other viewers.
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10 years ago |
Dev Random
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db83208794
Fix negative stat for Active Scripts
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10 years ago |
Justin Clark-Casey (justincc)
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ecfb78dd16
minor: Use default(UUID) in rez attachment failure error logging rather than (UUID)null
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11 years ago |
Aleric Inglewood
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2dc92e7de1
Preserve attachment point & position when attachment is rezzed in world
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11 years ago |
Justin Clark-Casey (justincc)
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d75f00cc2d
minor: remove mono compiler warning from AttachmentsModule
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11 years ago |
Justin Clark-Casey (justincc)
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c9695a0a59
Move experimental attachments throttling further down the chain so that multiple attachments changes (e.g. change outfit) are also throttled
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11 years ago |
Justin Clark-Casey (justincc)
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216e785ca9
Add experimental "debug attachments throttle <ms>" setting (command line) and ThrottlePer100PrimsRezzed in [Attachments] in config
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11 years ago |
Dan Lake
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9f129938c9
Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.
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11 years ago |
Justin Clark-Casey (justincc)
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3290cd09d3
remove pointless region handle paramter from IClientAPI.SendKillObject()
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11 years ago |
Justin Clark-Casey (justincc)
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69bc37acd6
minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.UpdateUserInventoryWithAttachment()
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11 years ago |
Justin Clark-Casey (justincc)
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76629289f0
refactor: move the append magic number processing for attachments back up into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2
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11 years ago |
Justin Clark-Casey (justincc)
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023faa227e
Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects
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11 years ago |
Justin Clark-Casey (justincc)
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23ae4c0a4d
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.
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11 years ago |
Justin Clark-Casey (justincc)
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c92654fb43
Stop attempts to update/add existing attachments in user inventory when teleporting between regions.
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11 years ago |
Justin Clark-Casey (justincc)
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2b142f2f9e
Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off.
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11 years ago |
Justin Clark-Casey (justincc)
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4ad9b27530
If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.
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11 years ago |
Justin Clark-Casey (justincc)
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c2093ccce1
Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary.
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11 years ago |
Justin Clark-Casey (justincc)
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3648164219
Prevent multiple instances of the same item ID being appended to an AvatarAppearance
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11 years ago |
Justin Clark-Casey (justincc)
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397379cd3f
Process default attachment point in AttachObjectInternal before we check whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach.
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11 years ago |
Melanie
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55ab6f015a
Fix tests for multiattach
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11 years ago |
Melanie
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5e1f651e21
Merge branch 'master' into newmultiattach
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11 years ago |
Melanie
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0635d9d174
Merge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattach
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11 years ago |
Melanie
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e4a70b9f9a
Limit each attachment point to 5 items as per spec
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11 years ago |
Melanie
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fcecfc81bb
Multiattach, part 1
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11 years ago |