Historique des commits

Auteur SHA1 Message Date
  Robert Adams dce9e323f4 BulletSim: remove degenerate triangles from meshes. This fixes the il y a 12 ans
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested il y a 15 ans
  John Hurliman 119cf80e13 Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system il y a 15 ans
  Jeff Ames 0d29614ca1 Formatting cleanup. il y a 15 ans
  dahlia 41b27ef064 disambiguate System.Path (preparation for new PrimMesher) il y a 15 ans
  Dan Lake 6d52974c5f Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions. il y a 15 ans
  Jeff Ames f00126dc2d Add copyright header. Formatting cleanup. il y a 15 ans
  Dan Lake 1b2828f5d8 Meshmerizer stores dictionary of unique Meshes keyed on construction parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE il y a 15 ans
  Jeff Ames 56ddd6828c Add copyright headers. Formatting cleanup. il y a 15 ans
  Melanie c89fc36f28 Applying Mantis #4079. Thank you, dslake il y a 15 ans
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
  Teravus Ovares 53026affb3 * Instead of referencing mesh stuff in the physics plugin.. change the IMesh Interface. (blame prebuild) il y a 15 ans
  Dahlia Trimble fdd2388331 Update meshing code to sync with current PrimMesher.cs on forge. il y a 16 ans
  Dahlia Trimble 7fbe942792 refactoring PrimMesher to add viewer compatable features and some code cleanup il y a 16 ans
  Justin Clarke Casey 8ff1bc5b03 * Make the ode simulation update loop print out the stack if an exception occurs (at least, this is what will happen on linux) il y a 16 ans
  Justin Clarke Casey 49ec6dd882 * squash some obvious warnings il y a 16 ans
  Dahlia Trimble 35ad484b6b fixed some ugliness in the conversion from the new mesher format to the old that should speed up region startup a little and maybe even use less memory if the GC decides to play friendly with the other kids. il y a 16 ans
  Jeff Ames 3bf8858727 Update svn properties, formatting cleanup. il y a 16 ans
  Dahlia Trimble e593a333c7 adds releaseSourceMeshData() method to IMesh and Mesh for freeing mesh data after conversion to pinned lists. il y a 16 ans
  Dahlia Trimble fce83731ad Modified Mesh object to allow alternative mesher interfacing il y a 16 ans
  Dahlia Trimble 261876fd47 Commented out the float array "normals" in the Mesh object and all references to save memory as it was unused il y a 16 ans
  Teravus Ovares d3b013be1c * Releases Pinned vertex/index list in ODE on next mesh request. il y a 16 ans
  Jeff Ames 47180080f0 Formatting cleanup. il y a 16 ans
  lbsa71 efd90b56b7 * Optimized usings il y a 17 ans
  Jeff Ames 712efda9b9 added copyright notices il y a 17 ans
  Jeff Ames db174dfa20 set svn:eol-style il y a 17 ans
  Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin il y a 17 ans