Robert Adams
|
5bdfd55ace
BulletSim: When converting linkset types, don't try to change the list
|
11 jaren geleden |
Robert Adams
|
24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
|
11 jaren geleden |
Robert Adams
|
aec8852af7
Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
|
11 jaren geleden |
Robert Adams
|
c45659863d
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
|
11 jaren geleden |
Robert Adams
|
b4c3a791aa
BulletSim: move collision processing for linksets from BSPrimLinkable
|
11 jaren geleden |
Robert Adams
|
a65cec3986
BulletSim: implementation of linkset center-of-mass.
|
11 jaren geleden |
Robert Adams
|
97698ae311
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default).
|
11 jaren geleden |
Robert Adams
|
03268d85c4
BulletSim: comments and non-functional changes working toward the center-of-gravity implementation.
|
11 jaren geleden |
Robert Adams
|
425d2a2a97
BulletSim: set linkset type to be prim specific rather than a simulator
|
11 jaren geleden |
Robert Adams
|
5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
|
11 jaren geleden |
Robert Adams
|
ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
|
11 jaren geleden |
Robert Adams
|
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
|
11 jaren geleden |
Robert Adams
|
99f39836a1
BulletSim: moving comments around. No functional change.
|
11 jaren geleden |
Robert Adams
|
0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
|
11 jaren geleden |
Robert Adams
|
fb903ff490
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
|
11 jaren geleden |
Robert Adams
|
1b55a9d81e
BulletSim: fix avatar bobbing or jiggling while stationary flying.
|
11 jaren geleden |
Robert Adams
|
2fd184e350
BulletSim: reclass BSPrim into layers so linkset and physical world displacement is implemented as overlay classes rather than if statements scattered about.
|
11 jaren geleden |