Commit History

Author SHA1 Message Date
  Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 years ago
  Robert Adams aec8d1e6be BulletSim: Turn on center-of-mass calculation by default. 11 years ago
  Robert Adams b14156aa63 Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."" 11 years ago
  Robert Adams aec8852af7 Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"" 11 years ago
  Robert Adams c45659863d Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" 11 years ago
  Robert Adams 5f7b2ea81b Revert "BulletSim: only create vehicle prim actor when vehicles are enabled." 11 years ago
  Robert Adams acb7b4a09a BulletSim: only create vehicle prim actor when vehicles are enabled. 11 years ago
  Robert Adams b4c3a791aa BulletSim: move collision processing for linksets from BSPrimLinkable 11 years ago
  Robert Adams 70d24a654b BulletSim: rename position and orientation variables to remove the 11 years ago
  Robert Adams a65cec3986 BulletSim: implementation of linkset center-of-mass. 11 years ago
  Robert Adams 5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting. 11 years ago
  Robert Adams 9d5ae75950 BulletSim: remove the handle to the vehicle actor and cause routines 11 years ago
  Robert Adams 23516717e4 BulletSim: a better version of llMoveToTarget that doesn't go crazy. 11 years ago
  Robert Adams 07058b044b BulletSim: experimental movement of physics execution off of heartbeat 11 years ago
  Robert Adams ae0d6ab28a BulletSim: don't zero motion when changing vehicle type. 11 years ago
  Robert Adams f9fb1484aa BulletSim: extend BSActorLockAxis to allow locking linear movement in 11 years ago
  Robert Adams 5d25bb3084 BulletSim: zero vehicle motion when changing vehicle type. 11 years ago
  Robert Adams d9c3947824 BulletSim: Rebuild physical body if physical shape changes for mesh and hull. 11 years ago
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 years ago
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 11 years ago
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 11 years ago
  Robert Adams 522ab85045 BulletSim: improve avatar stair walking up. Add more parameters to control force 11 years ago
  Robert Adams 99f39836a1 BulletSim: moving comments around. No functional change. 11 years ago
  Robert Adams a7a1b8b7e9 BulletSim: clean up actor code so routines use the same coding pattern. 11 years ago
  Robert Adams fe16dc09da BulletSim: complete movement of physical object action code out of the 11 years ago
  Robert Adams 933ac60746 BulletSim: not quite functional axis lock code. 11 years ago
  Robert Adams 747ece59d2 BulletSim: convert BSDynamic to a BSActor and change BSPrim to set 11 years ago
  Robert Adams 2c581cae2a BulletSim: Add physical 'actors' that operate on the physical object. 11 years ago
  Robert Adams 953090fd62 BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box. 11 years ago
  Robert Adams 8510f57ad4 BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain. 11 years ago