Robert Adams
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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11 years ago |
Robert Adams
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5bcccfc305
BulletSim: add BSLinkInfo structure to remember link specific information
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11 years ago |
Robert Adams
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0d189165a8
BulletSim: distribute vehicle physical settings to all members of
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11 years ago |
Robert Adams
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f499b328c4
Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
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11 years ago |
Robert Adams
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af9deed135
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
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11 years ago |
Robert Adams
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44543ebe63
Revert "BulletSim: freshen up the code for constraint based linksets."
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11 years ago |
Robert Adams
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84d0699761
Revert "BulletSim: Add logic to linksets to change physical properties for"
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11 years ago |
Robert Adams
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b44f0e1a00
BulletSim: Add logic to linksets to change physical properties for
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11 years ago |
Robert Adams
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803632f8f3
BulletSim: freshen up the code for constraint based linksets.
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11 years ago |
Robert Adams
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a65cec3986
BulletSim: implementation of linkset center-of-mass.
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11 years ago |
Robert Adams
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97698ae311
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default).
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11 years ago |
Robert Adams
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03268d85c4
BulletSim: comments and non-functional changes working toward the center-of-gravity implementation.
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11 years ago |
Robert Adams
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425d2a2a97
BulletSim: set linkset type to be prim specific rather than a simulator
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11 years ago |
Robert Adams
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ddd97cb78e
BulletSim: normalize quaternian rotations when building compound linksets.
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11 years ago |
Robert Adams
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5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
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11 years ago |
Robert Adams
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0378baed35
BulletSim: rework LinksetCompound to work with new BSShape system.
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11 years ago |
Robert Adams
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7cdb07b386
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
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11 years ago |
Robert Adams
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15a3f80e2e
BulletSim: LinksetCompound work to disable collision for root and
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11 years ago |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 years ago |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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11 years ago |
Robert Adams
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21ec434688
BulletSim: first cut at new linksetCompound shape building.
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11 years ago |
Robert Adams
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e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 years ago |
Robert Adams
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26421294f6
BulletSim: experimental lock axis code using constraints. Not enabled
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11 years ago |
Robert Adams
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0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
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11 years ago |
Robert Adams
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fb903ff490
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
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11 years ago |
Robert Adams
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1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
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11 years ago |
Robert Adams
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5bb85a14d4
BulletSim: fix problem where editting a physical linkset caused the
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12 years ago |
Robert Adams
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75a05c16c5
BulletSim: fix crash caused when linksets were rebuilt. A problem added
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12 years ago |
Robert Adams
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ed71c939fc
BulletSim: make sure vehicle physical properties are set when going
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12 years ago |
Robert Adams
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05adf4b30f
BulletSim: disable center-of-mass computation because it does not work yet
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12 years ago |