커밋 기록

작성자 SHA1 메시지 날짜
  Justin Clark-Casey (justincc) 371085546d Add materials store null check into UuidGatherer code. 11 년 전
  Justin Clark-Casey (justincc) f6ce87c96d Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now. 11 년 전
  Justin Clark-Casey (justincc) 149487ea0f refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer 11 년 전
  Justin Clark-Casey (justincc) f7d09b898a Make the concept of namespaces explicit in dynamic attributes 11 년 전
  dahlia c10405330d UUIDGatherer now includes UUIDs which reference texture assets used as materials 11 년 전
  Justin Clark-Casey (justincc) 0d0bfa4dcd minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour. 12 년 전
  Justin Clark-Casey (justincc) 9822bb664b Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives. 12 년 전
  Justin Clark-Casey (justincc) d55f72f3df minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. 12 년 전
  Diva Canto 21a6ef5bb6 This fixes HG attachments' missing assets (textures, etc). 12 년 전
  Diva Canto cfa022700d Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files. 12 년 전
  Justin Clark-Casey (justincc) 632a42e2b1 Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. 12 년 전
  Justin Clark-Casey (justincc) bceef401fa Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway! 12 년 전
  Justin Clark-Casey (justincc) b868328d51 Comment out the uuid gatherer lines that I accidentally left in. 13 년 전
  Justin Clark-Casey (justincc) ffdf59a57c Get UUIDGatherer to scan notecards in the graph for asset uuids. 13 년 전
  Justin Clark-Casey (justincc) 517932722b minor: put <remarks> tags around some method doc 13 년 전
  Justin Clark-Casey (justincc) 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects. 13 년 전
  Diva Canto a1c5de0f94 Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever. 14 년 전
  Justin Clark-Casey (justincc) 0e311a2104 If we fail to gather asset uuids for a particular asset, log the failing asset id and type 14 년 전
  Justin Clark-Casey (justincc) 5bcf9ae2f9 If the uuid gatherer fails to find the asset containing gesture metadata, then simply return rather than generating an exception 14 년 전
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 14 년 전
  Justin Clark-Casey (justincc) 74ef1ed36f add prim item and test asset save in save oar unit test 14 년 전
  John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time 15 년 전
  John Hurliman 33f5d0d1e9 * UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context 15 년 전
  Diva Canto 908992a105 Fixes the broken build of the previous commit. 15 년 전
  Melanie 53386b6f1f Add saving assets from gestures to IAR 15 년 전
  Justin Clark-Casey (justincc) bb92ba97c6 Stop iar save failing on corrupt assets 15 년 전
  Jeff Ames ee205e7e81 Formatting cleanup. 15 년 전
  Teravus Ovares 64bd9a3354 * Updates libOMV to version 0.7.0 15 년 전
  Justin Clarke Casey 4234e49445 * minor: tiny tweak just to trigger another panda build 15 년 전
  Justin Clarke Casey ccbe049287 * A bug fix for the last mantis 3741 bugfix 15 년 전