Commit History

Author SHA1 Message Date
  UbitUmarov 8895577c80 use Random.Shared 2 years ago
  UbitUmarov da928d6099 != UUID.Zero is slow 2 years ago
  UbitUmarov cdcf468e5c Enable NPCs by default. They are a major opensim feature 3 years ago
  UbitUmarov fbc10387c8 add a optional limit on number of npcs per scene default = 40 3 years ago
  UbitUmarov 011868adc7 mantis 8909: take number of npcs out of avatars limit check 3 years ago
  UbitUmarov 9e7f77135d minor cosmetics 3 years ago
  UbitUmarov 545e196226 do init new acd circuit code + cosmetics 3 years ago
  UbitUmarov 775420c46a set object select on demand, not when it is created 4 years ago
  UbitUmarov aca62392ac mantis 8250: make same changes to avatar move to target (still no new OSSL) 4 years ago
  Mandarinka Tasty 5b7986e6be Setting precise date of creation in NPC's profile. 8 years ago
  UbitUmarov a08c354a07 fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it. 8 years ago
  UbitUmarov 3a498b0637 change NPC restriction options default from restricted to all allowed, as master 9 years ago
  UbitUmarov feb78b2910 add several options for NPC creation so abusive use can be reduced (restrictive by default) UNTESTED 9 years ago
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 years ago
  UbitUmarov 371c9dd2af bad merge? 9 years ago
  tglion b4347cf214 Avoid deadlock in NPCModule between DeleteNPC and GetNPC on m_avatars 9 years ago
  Justin Clark-Casey (justincc) bee3f203cd Allow scripts in attachments on an owned NPC to call NPC functions on that NPC 10 years ago
  Justin Clark-Casey (justincc) 2d3072f053 When osNpcMoveToTarget() is called for a sitting avatar then silently do nothing rather than throwing an error. 10 years ago
  UbitUmarov 01981fdf58 dont fire a thread on npc creation keeping the main one just waiting 10 years ago
  Justin Clark-Casey (justincc) c31d93cb6f Fix issue where only one of multiple attachments on the same attachpoint for NPCs would be seen by other viewers. 10 years ago
  dahlia a8e64cd59a Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this is intended for use in region modules and is not exposed to scripts. 10 years ago
  Melanie 75c68fa29e Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 years ago
  Justin Clark-Casey (justincc) b16bc7b01c refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 11 years ago
  Justin Clark-Casey (justincc) 6bdef1f70b minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups 11 years ago
  Melanie 4a6eff1ee8 Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) de6ad380f6 Get rid of issue where removing NPCs would through an exception by routing close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient(). 11 years ago
  Melanie a7eb1b5b85 Merge branch 'master' into careminster 11 years ago
  Dan Lake 9f129938c9 Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene. 11 years ago
  Melanie 9a5679876e Merge branch 'master' into careminster 12 years ago