UbitUmarov
|
8895577c80
use Random.Shared
|
2 years ago |
UbitUmarov
|
04dafe4313
some cleaup; simplify some animations code
|
2 years ago |
UbitUmarov
|
c7253d8bf9
send all animations to self again...
|
2 years ago |
UbitUmarov
|
d785dc50e6
more variations on same thing
|
2 years ago |
UbitUmarov
|
dea7b7b1a7
remove effect of avatar mass, so all jump similar height
|
2 years ago |
UbitUmarov
|
a49c08dfb3
viewers control end of some landing animations. Broken on current fs
|
2 years ago |
UbitUmarov
|
72b5ae809c
remove debug log messages
|
2 years ago |
UbitUmarov
|
3e734c5f57
will pre-jump now work ( will anythign work ?) disable viewers (fs) quickjump to check
|
2 years ago |
UbitUmarov
|
d3ec735283
clamp/limit a few things; a few cosmetics on animation control
|
2 years ago |
UbitUmarov
|
da928d6099
!= UUID.Zero is slow
|
2 years ago |
UbitUmarov
|
357f20eb14
== UUID.Zero is slow
|
2 years ago |
UbitUmarov
|
d1fcb9c35d
filter some changed events at trigger point
|
4 years ago |
UbitUmarov
|
06bdfc48d0
move the ToUpper to where it belongs
|
4 years ago |
UbitUmarov
|
c097f148dd
locate default anims also by uuid, rename/chage a few things
|
4 years ago |
UbitUmarov
|
21728b3129
some retouchs on animationset code
|
6 years ago |
UbitUmarov
|
5c156508e2
mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv avatar data bc have no idea why do do have it, so leave it to who does know
|
7 years ago |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
8 years ago |
UbitUmarov
|
6df75a927c
let hoverheight rest position be a falling state
|
9 years ago |
Robert Adams
|
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
|
9 years ago |
Diva Canto
|
ce2c67876e
More namespace and dll name changes. Still no functional changes.
|
9 years ago |
Diva Canto
|
2c0cad6dd3
Renamed the namespaces too
|
9 years ago |
UbitUmarov
|
6f149ef6ae
bug fix: leave jumping state only to landing, without fallback into
|
10 years ago |
UbitUmarov
|
6d1f1103f3
clean up coments, use a even faster XY move request detection
|
10 years ago |
UbitUmarov
|
4c8819a143
removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold
|
10 years ago |
UbitUmarov
|
2af7205813
keep same animation if in transit
|
10 years ago |
UbitUmarov
|
3052a53889
change avatar physics and motion control. Still not that good :(
|
10 years ago |
UbitUmarov
|
df8eae1957
handle AO sit ground case
|
10 years ago |
UbitUmarov
|
f66b58cf00
*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
|
10 years ago |
UbitUmarov
|
e37fd5e716
force update of movement animation
|
10 years ago |
Melanie Thielker
|
aa84ad369c
Add some forgotten calls
|
10 years ago |