Commit History

Autor SHA1 Mensaxe Data
  UbitUmarov db1c739ef2 preloadsound is suposed to send ownerid, plus save ns on useless dic searchs hai 1 ano
  UbitUmarov 61085cc25e add proper way for viewers to request mute of collision sounds by setting flag 0x80 on agent update Flags (const U8 AU_FLAGS_MUTECOLLISIONS = 0x80;). Their current method of comparing sound UUIDS is just BROKEN, even at SL. %!s(int64=2) %!d(string=hai) anos
  UbitUmarov ca7bd13dee sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now) %!s(int64=6) %!d(string=hai) anos
  UbitUmarov c3b5a6c2ab change how sounds work. May be bad.. needs testing %!s(int64=10) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 7d38f4940c Implement llSetSoundQueueing(). %!s(int64=11) %!d(string=hai) anos
  SignpostMarv 2bb0419251 documenting some params on ISoundModule methods %!s(int64=12) %!d(string=hai) anos
  SignpostMarv a9999a9676 Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint %!s(int64=12) %!d(string=hai) anos
  SignpostMarv c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string %!s(int64=12) %!d(string=hai) anos
  SignpostMarv 5abcecc735 moving SendSound from SceneObjectPart to ISoundModule %!s(int64=12) %!d(string=hai) anos
  SignpostMarv 9df510157e deduplicating code into a single LoopSound method %!s(int64=12) %!d(string=hai) anos
  SignpostMarv d7ffcace8f adjusting parameter order of PreloadSound to be more logical %!s(int64=12) %!d(string=hai) anos
  SignpostMarv 29a8ae48b5 transposing LoopSoundMaster to Sound Module %!s(int64=12) %!d(string=hai) anos
  SignpostMarv a68e2fe169 transposing preload sound onto sound module %!s(int64=12) %!d(string=hai) anos
  SignpostMarv 8763a637b5 transposing stop sound into sound module %!s(int64=12) %!d(string=hai) anos
  SignpostMarv b9e0f1cd2b documenting ISoundModule methods & fields %!s(int64=12) %!d(string=hai) anos
  SignpostMarv d4034271eb formatting ISoundModule prior to documentation %!s(int64=12) %!d(string=hai) anos
  SignpostMarv 1d47bcb6b6 stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs %!s(int64=12) %!d(string=hai) anos
  SignpostMarv 375fb66589 making the max distance for sounds to be heard from their origin a configurable option exposed via a public field on ISoundModule (with private setter in the implementation) %!s(int64=12) %!d(string=hai) anos
  Revolution 9821c4f566 Revolution is on the roll again! :) %!s(int64=14) %!d(string=hai) anos
  Jeff Ames ee205e7e81 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
  lbsa71 801da4346a * optimized usings. %!s(int64=16) %!d(string=hai) anos
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring %!s(int64=16) %!d(string=hai) anos