Commit Verlauf

Autor SHA1 Nachricht Datum
  UbitUmarov 92e3f424cf cosmetics vor 4 Jahren
  UbitUmarov 5d2ffdc35b limit max number of attachments to 38. All can be on same point vor 5 Jahren
  UbitUmarov 53339d2970 terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild) vor 5 Jahren
  Justin Clark-Casey (justincc) 0d9afad3fe Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits. vor 12 Jahren
  Melanie e126915bc1 Change attachment handling to remove object from the scene first as per vor 12 Jahren
  Justin Clark-Casey (justincc) bfa6896678 Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork. vor 12 Jahren
  Justin Clark-Casey (justincc) d043213317 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. vor 12 Jahren
  Justin Clark-Casey (justincc) f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data. vor 13 Jahren
  Justin Clark-Casey (justincc) 294120c9d3 comment out some recent terrain texture logging vor 13 Jahren
  Justin Clark-Casey (justincc) ea0f78c971 Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object vor 13 Jahren
  Justin Clark-Casey (justincc) 5c1fa968ab Stop NPCs losing attachments when the source avatar takes them off. vor 13 Jahren
  Justin Clark-Casey (justincc) 7d58b5fa15 move common code into AttachmentsModule.DeleteAttachmentsFromScene() vor 13 Jahren
  Justin Clark-Casey (justincc) 32444d98cb Make SP.Attachments available as sp.GetAttachments() instead. vor 13 Jahren
  Justin Clark-Casey (justincc) ddc733cd3d refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule vor 13 Jahren
  Justin Clark-Casey (justincc) 04bafd2122 refactor: Move ScenePresence.RezAttachments() into AttachmentsModule vor 13 Jahren