UbitUmarov
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9e12ef9234
let all clients get a group title update on create group
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7 years ago |
Kevin Cozens
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4a18444e6e
Allow avatar to be charged group membership fees when a money module is in use
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8 years ago |
Kevin Cozens
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5bc869391a
Only apply group creation fee > 0 and pass group name when applying fee
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8 years ago |
Melanie Thielker
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ad8915f154
Restructure god level and permissions
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8 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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8 years ago |
Kevin Cozens
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847d351bf5
Fixed grammer in a comment
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8 years ago |
Kevin Cozens
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df8f189f5c
Fixed typo in two group messages
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8 years ago |
UbitUmarov
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e57d3edf6f
make sure all new scenepresences have fresh groups information at creation time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
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8 years ago |
UbitUmarov
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a66e747c95
add GetActiveMembershipData() to groups modules, let core groups also have GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do.
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8 years ago |
UbitUmarov
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e0e8b784a5
apply the change to groups v2 also
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8 years ago |
Melanie Thielker
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4468aa0dcf
Merge branch 'master' of opensimulator.org:/var/git/opensim
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8 years ago |
Melanie Thielker
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ea8f3c83bf
Finally remove the requirement for an InventoryItem/FolderBase object to
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8 years ago |
UbitUmarov
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1777324a86
cleanup a bit AgentGroupDataUpdate sending
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8 years ago |
UbitUmarov
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9358a6ad29
revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc
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8 years ago |
UbitUmarov
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158e0ae402
Revert " don't try to send initial AgentGroupDataUpdate to NPCs" this was
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8 years ago |
UbitUmarov
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84a6a6e008
don't try to send initial AgentGroupDataUpdate to NPCs
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8 years ago |
Diva Canto
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cec5682da9
Mantis #7937: don't send group info to NPCs
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8 years ago |
Diva Canto
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55a4d1cf44
Same change here too.
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8 years ago |
Diva Canto
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8d99fe095a
Mantis #7920: group info was not being updated in many situations. (regression) Putting back the heavy messaging.
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8 years ago |
Diva Canto
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76ab1ed10c
Restored sending group membership data via EventQueue -- this had been a regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function.
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8 years ago |
Diva Canto
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a9fb3d0e18
Minor -- deregister an event handler in Groups V2
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8 years ago |
Robert Adams
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9ebdae8676
Restore SendAgentGroupDataUpdate() call in GroupsModule.cs.
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8 years ago |
UbitUmarov
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a580d945d1
remove groups handlers onClientClose also on groups V2
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9 years ago |
UbitUmarov
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dcd36d0c9b
apply changes to xmlrcp groups to groups V2, compiles but not tested :(
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9 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
Justin Clark-Casey (justincc)
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91e1aaa5d4
On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
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10 years ago |
Oren Hurvitz
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1e5cff32fc
Show more meaningful error messages when failed to give an item to another user
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10 years ago |
Oren Hurvitz
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8276a9e5f7
Fixed Debug command for Groups. (Use of wrong capitalization caused *two* "debug" options to appear in "help")
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11 years ago |
Justin Clark-Casey (justincc)
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77e7bbcbf7
Send group notices through the same messaging module mechanism used to send group chat to avoid timeout issues when sending messages to large groups.
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10 years ago |
Justin Clark-Casey (justincc)
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377fe63c60
Don't try and send group updates to NPCs via event queue, since NPCs have no event queue.
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11 years ago |