Historique des commits

Auteur SHA1 Message Date
  MW ff76102644 Changed IClientNetworkServer.AddScene method from void AddScene(Scene x) to void AddScene(IScene x). As there should be no need for the client view to have a reference to Scene. IScene should be all it needs. il y a 15 ans
  lbsa71 801da4346a * optimized usings. il y a 16 ans
  diva b6e7e5ed42 Enforce estate bans on Teleports. il y a 16 ans
  Sean Dague 8088802c21 From Alan Webb <[email protected]> il y a 16 ans
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring il y a 16 ans
  Justin Clarke Casey d2d273aebe * minor: move connection success log message so that it doesn't get printed again if a duplicate use circuit code packet comes in il y a 16 ans
  Justin Clarke Casey 75ea84f3d2 * minor: Change around more debugging messages il y a 16 ans
  Justin Clarke Casey 6ae1b80d20 * Do some log tweaking to better see incoming connection success (and failure) il y a 16 ans
  Justin Clarke Casey 1e365df495 * minor: Stop friendship termination crashing the client thread if the friend to be terminated could not be found il y a 16 ans
  Justin Clarke Casey a31792ee5c * prune and regrade log messages relating to client login and logout il y a 16 ans
  Justin Clarke Casey 72ff5322f5 * Replace manually zeroing with Array.Clear(). Thanks cmickeyb il y a 16 ans
  Teravus Ovares c9a5215d6d * Fixes Location == Location, and Location != Location il y a 16 ans
  Teravus Ovares 414bf2aaf1 * The equals override of 'Location' is not working as expected. This caused sim restarts to fail because the test that searches for and shutsdown the UDP server listener for that region never found and shutdown the udp server. hence the error message, "only one listener on port". il y a 16 ans
  Adam Frisby 434afaf717 * Added and removed debug information relating to client connections il y a 16 ans
  Justin Clarke Casey 2bb4b45626 * Move test scene construction infrastructure methods to a separate class for future common use il y a 16 ans
  Mike Mazur 32b9975468 If the proxy is on, we need to ignore the extra 6 bytes in the packet. il y a 16 ans
  Johan Berntsson 22b70495ab The region proxy for the load balancer module works again. The incoming proxy messages were not properly decoded. il y a 16 ans
  Teravus Ovares f0bf3df024 * Fix half of the issue behind the long standing 'UseCircuitCode' packet spam from libOMV clients. AckPacket.Header.Sequence was 0. This caused LibOMV to ignore it. il y a 16 ans
  Justin Clarke Casey d31d02c373 * refactor: Split BeginRecieve() into BeginReceive() and BeginRobustReceive() il y a 16 ans
  Justin Clarke Casey 5a852321e0 * Stop passing along epSender explicitly where we are really using the constantly reused ep sender field il y a 16 ans
  Justin Clarke Casey 29691a3d36 * Test to ensure that the udp server stays active after receiving a SocketException on BeginReceive il y a 16 ans
  Justin Clarke Casey 892e7bf9fb * Properly use the default value if the LindenUDP.ClientStack section exists by the client throttle setting does not il y a 16 ans
  Justin Clarke Casey fc36d7fdf2 * Set default client throttle multiplier to 2 (old value was effectively 8). See OpenSim.ini.example for details as to what this means il y a 16 ans
  Justin Clarke Casey 4ff0c39153 * Expose a client_throttle_multiplier setting in OpenSim.ini. This multiplier is applied to all the client throttle settings received by the client il y a 16 ans
  Justin Clarke Casey 8dbd0118a8 * Pull client throttle multipler setting out of config source. Not an adjustable setting yet (and then only for debug purposes) il y a 16 ans
  Justin Clarke Casey 6ea24799dd * minor: don't need to null check config source in clientstack settings since this is always non null il y a 16 ans
  Justin Clarke Casey 8c71954e08 * Use nini to pass config information to the client stack, rather than the ClientStackUserSettings class il y a 16 ans
  Justin Clarke Casey b03e34dd2d * Fix http://opensimulator.org/mantis/view.php?id=2517 il y a 16 ans
  Justin Clarke Casey 465a931c05 * In the client stack, if the BeginReceive() throws an exception then do print this out to the log once il y a 16 ans
  Justin Clarke Casey 3340a579e7 * Stop creating a circuit if the client fails authentication (i.e. the region server wasn't told that it was coming) il y a 16 ans