Sean Dague
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8ed631307b
From: Alan Webb <[email protected]>
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16 years ago |
Sean Dague
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f4bec00057
From: Alan Webb <[email protected]>
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16 years ago |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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16 years ago |
Justin Clarke Casey
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7fa00f9ecd
* remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers
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16 years ago |
Justin Clarke Casey
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c2581c9577
* Cache knowledge in the region server that the asset service has reported an asset to be missing
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16 years ago |
Justin Clarke Casey
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772f88d2e5
* Removing unnecessary LLUUID.Zero check from AssetCache
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16 years ago |
Adam Frisby
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375163a6fe
* Spring cleaning.
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16 years ago |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
Justin Clarke Casey
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877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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17 years ago |
Justin Clarke Casey
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4ae10034bd
Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
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17 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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17 years ago |
lbsa71
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0a4a5bbcef
* ARequest changed name to AssetRequest and moved to own file.
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17 years ago |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 years ago |
MW
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7a66eff8af
renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
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17 years ago |
lbsa71
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064404ab40
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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17 years ago |