Commit History

Author SHA1 Message Date
  Sean Dague 8ed631307b From: Alan Webb <[email protected]> 16 years ago
  Sean Dague f4bec00057 From: Alan Webb <[email protected]> 16 years ago
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman 16 years ago
  Justin Clarke Casey 7fa00f9ecd * remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers 16 years ago
  Justin Clarke Casey c2581c9577 * Cache knowledge in the region server that the asset service has reported an asset to be missing 16 years ago
  Justin Clarke Casey 772f88d2e5 * Removing unnecessary LLUUID.Zero check from AssetCache 16 years ago
  Adam Frisby 375163a6fe * Spring cleaning. 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  Justin Clarke Casey 877713999c * Report 'asset not found' situations back to UserTextureDownloadService 17 years ago
  Justin Clarke Casey 4ae10034bd Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main 17 years ago
  lbsa71 efd90b56b7 * Optimized usings 17 years ago
  lbsa71 0a4a5bbcef * ARequest changed name to AssetRequest and moved to own file. 17 years ago
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 years ago
  MW 7a66eff8af renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback. 17 years ago
  lbsa71 064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 17 years ago