Mike Mazur
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76c0935ec7
- remove the Metadata property from AssetBase and return all previous
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há 16 anos atrás |
Sean Dague
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f4bec00057
From: Alan Webb <[email protected]>
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há 16 anos atrás |
Mike Mazur
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0c03a48fb2
- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
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há 16 anos atrás |
Mike Mazur
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92e6bbcd63
No longer append a "texture" parameter on texture asset requests. The
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há 16 anos atrás |
Melanie Thielker
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805deb5a9b
Attempt to fix an issue I havebeen seeing, where asset server failure
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há 16 anos atrás |
Jeff Ames
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6ef9d4da90
Formatting cleanup.
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há 16 anos atrás |
Justin Clarke Casey
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7fa00f9ecd
* remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers
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há 16 anos atrás |
Justin Clarke Casey
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1813946937
* remove unused CommitAssets() hook for now
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há 16 anos atrás |
Justin Clarke Casey
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d6519924ba
* refactor: catch asset service request exceptions at the AssetServerBase level rather than in the GridAssetClient
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há 16 anos atrás |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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há 16 anos atrás |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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há 17 anos atrás |
Justin Clarke Casey
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d53dd8a7cc
* Minor change on region grid asset client to change two store log messages to one
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há 17 anos atrás |
Jeff Ames
|
47180080f0
Formatting cleanup.
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há 17 anos atrás |
Justin Clarke Casey
|
956f7cb4f9
* Very minor error message change in GridAssetClient
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há 17 anos atrás |
Justin Clarke Casey
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fed46ba6a7
* Winnow the debug and info messages associated with stat fetching
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há 17 anos atrás |
Jeff Ames
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e207284fef
Clean up logging calls using String.Format explicitly
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há 17 anos atrás |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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há 17 anos atrás |
MW
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755ad9e3e0
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
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há 17 anos atrás |
lbsa71
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efd90b56b7
* Optimized usings
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há 17 anos atrás |
lbsa71
|
87e2a694e2
* AssetServerBase: _ProcessRequest is now called GetAsset
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há 17 anos atrás |
Justin Clarke Casey
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45567b71b8
Refactor asset request processing for consistent status information on whether an asset was actually found or not
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há 17 anos atrás |
lbsa71
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0a4a5bbcef
* ARequest changed name to AssetRequest and moved to own file.
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há 17 anos atrás |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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há 17 anos atrás |
MW
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19fe9a0208
Do I really have to write a log entry, can't I just hide this commit somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
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há 17 anos atrás |
MW
|
91c2c3c096
testing different rest post method/class for Grid asset client. (possible that I haven't set the post url correctly)
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há 17 anos atrás |
Sean Dague
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21e47f8ef0
debug tracing for asset server hangs
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há 17 anos atrás |
MW
|
88f04731ca
Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more).
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há 17 anos atrás |
Tleiades Hax
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5fb956f75a
Improved logging, to identify which asset fetch caused an execption during retrieval of assets from the asset server
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há 17 anos atrás |
lbsa71
|
67e12b95ea
* Optimized usings
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há 17 anos atrás |
MW
|
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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há 17 anos atrás |