Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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8 jaren geleden |
Melanie Thielker
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ea8f3c83bf
Finally remove the requirement for an InventoryItem/FolderBase object to
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8 jaren geleden |
UbitUmarov
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7fb1063990
dont send of the contents of LinkFolders also on Multiple folder fetch. Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does
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9 jaren geleden |
UbitUmarov
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aa64d3bb7c
dont send of the contents of LinkFolders
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9 jaren geleden |
UbitUmarov
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08187cb599
inventory mess return to the state before divas cache issue
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9 jaren geleden |
UbitUmarov
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7841628313
change to avn fecthinventory and webfecth.. code
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9 jaren geleden |
Oren Hurvitz
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14b4d8bad7
Eliminated several warnings
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9 jaren geleden |
Diva Canto
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b5ac0e1ab8
FetchInventoryDescendents2: Signal to the viewer that folder with UUID.Zero is a bad folder. Don't even go to the backend to ask for it, because that will likely kill the sim. Apparently Firestorm requests folder Zero quite often.
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9 jaren geleden |
Diva Canto
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52d9ea1cee
Mantis #7603 -- bad folders in inventory could produce null pointer exception. Thanks for the line numbers in the exception trace.
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9 jaren geleden |
Diva Canto
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ea5aa82c2c
Mantis #7567. Once again, avoiding prefetching linked items within linked folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully.
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9 jaren geleden |
Diva Canto
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bac53387a9
Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
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9 jaren geleden |
Diva Canto
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3141664d6b
I suspect the viewer doesn't need the target of linked items inside linked folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify.
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9 jaren geleden |
Diva Canto
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8de65a8fb3
Mantis #7594: putting things as they were before regarding duplicate removal. Also added test to check that duplicates are being removed. The test passes. I have no idea how duplicates would not be removed, as reported in the mantis.
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9 jaren geleden |
Diva Canto
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442c025335
Mantis #7594. Fixing the broken code I just introduced.
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9 jaren geleden |
Diva Canto
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7b5e97f04f
More on mantis #7594, this a=time addressing the reported exception, which seems to be a separate issue from the duplicate folders.
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9 jaren geleden |
Diva Canto
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7effd3b158
Mantis #7594. This should be functionally equivalent to what it was, but just in case mono has a bug in List<T>.Find, here is the Linq equivalent of distinct-ness.
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9 jaren geleden |
Diva Canto
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f992ed0f40
Added unit tests for FetchInventoryDescendents http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents
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9 jaren geleden |