Robert Adams
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df89e15290
BulletSim: non-functional changes to debugging statements and formatting.
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před 10 roky |
Robert Adams
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63aea3a5f2
BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim
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před 10 roky |
Robert Adams
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f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
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před 11 roky |
Robert Adams
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511122834b
BulletSim: change collision flags for groundplane to not interact with static objects.
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před 11 roky |
Robert Adams
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8b5e2f2cd2
BulletSim: Fix snap back from edge of region problem. Mantis 6794.
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před 11 roky |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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před 11 roky |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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před 11 roky |
Robert Adams
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17fd075f39
BulletSim: fix problem where large sets of mega-regions weren't registering
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před 11 roky |
Robert Adams
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ebc1209fc9
BulletSim: rearrange mega-region terrain code to make the thread flow
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před 11 roky |
Robert Adams
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6a9630d2bd
BulletSim: fix race condition when creating very large mega-regions.
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před 11 roky |
Robert Adams
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3f9b274180
BulletSim: tweaks to terrain boundry computation. No functional changes.
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před 11 roky |
Robert Adams
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8510f57ad4
BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain.
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před 11 roky |
Robert Adams
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1120bcf123
BulletSim: remove the ability for avatars to fly off the edge of
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před 11 roky |
Robert Adams
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c2a7af18b6
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.
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před 12 roky |
Robert Adams
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9218748321
BulletSim: another round of conversion: dynamics world and collision object functions.
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před 12 roky |
Robert Adams
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48f718f39f
BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.
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před 12 roky |
Robert Adams
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ae4d932e7f
BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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před 12 roky |
Robert Adams
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4cbc5082ff
BulletSim: refactor to combine common terrain height testing code. Add function to test if a position is over known terrain.
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před 12 roky |
Robert Adams
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f3b1efd889
BulletSim: remove some errors on shutdown by moving terrain destruction until after physical object destruction. TerrainManager also made disposable and that feature used.
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před 12 roky |
Robert Adams
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3b2b785a46
BulletSim: Add 'BulletSimData' which separates structures created
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před 12 roky |
Robert Adams
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9df85eadf4
BulletSim: Fix crash on the destruction of physical linksets.
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před 12 roky |
Robert Adams
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787636b97a
BulletSim: Reduce idle region physics overhead where there are MANY
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před 12 roky |
Robert Adams
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0a66317fa6
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
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před 12 roky |
Robert Adams
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c3f30fef96
BulletSim: add parameter for terrain collision margin.
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před 12 roky |
Melanie
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3b2caa63b0
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
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před 12 roky |
Robert Adams
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cbc7e7bf85
BulletSim: Make avatar capsule so it is not circular.
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před 12 roky |
Robert Adams
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4a0de01704
BulletSim: Properly position mesh terrain on creation (fixes terrain not appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages.
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před 12 roky |
Robert Adams
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a59368c4a1
BulletSim: add terrainImplementation parameter with default to Mesh.
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před 12 roky |
Robert Adams
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34cbc738a8
BulletSim: enablement and debugging of mesh terrain.
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před 12 roky |
Robert Adams
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71b9640dfa
BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented.
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před 12 roky |