Commit Verlauf

Autor SHA1 Nachricht Datum
  Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. vor 10 Jahren
  Justin Clark-Casey (justincc) 86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class. vor 10 Jahren
  Justin Clark-Casey (justincc) 8d72145112 If Bullet is running on its own thread, use a reset event to control timing rather than a sleep. vor 10 Jahren
  Justin Clark-Casey (justincc) 23561239ee Make BulletSim thread be ThreadPriority.Highest if running vor 10 Jahren
  Justin Clark-Casey (justincc) 4b04d22899 Don't need to check separate physics status in bulletsim update since that method is only run for an indepndent thread anyway. vor 10 Jahren
  Justin Clark-Casey (justincc) 6e6512eb4a Make bulletsim thread alarm if no update for 5 seconds. vor 10 Jahren
  Justin Clark-Casey (justincc) 29400538b7 minor: fix indenting from previous commit b08ab1e vor 10 Jahren
  Justin Clark-Casey (justincc) b08ab1e375 If BulletSim is running on its own threads, start this thread via the thread watchdog. vor 10 Jahren
  Robert Adams 50ed97aa1a BulletSim: thread safe handling of list of avatars. vor 10 Jahren
  Justin Clark-Casey (justincc) 3654ae8d8c Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread. vor 10 Jahren
  Robert Adams 481b7c71c3 BulletSim: add some locking for collision lists to prevent collsions vor 10 Jahren
  Robert Adams fab0389cb1 BulletSim: add locking of PhysObjects while processing simulation vor 10 Jahren
  Oren Hurvitz 998d7009a6 Eliminated many warnings vor 10 Jahren
  Robert Adams 0842e2e15b BulletSim: default physical terrain implementation to heightmap. vor 10 Jahren
  Robert Adams 2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing vor 11 Jahren
  Robert Adams f2810bf03a varregion: add plumbing to pass region size from Scene down to the vor 11 Jahren
  Robert Adams 67195618d5 BulletSim: add requestor's ID to post taint detail log message. vor 11 Jahren
  Robert Adams 995314f91f BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. vor 11 Jahren
  Robert Adams 4781297b4e BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. vor 11 Jahren
  Robert Adams 455d36c4c7 BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). vor 11 Jahren
  Robert Adams f3cc20050e BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection. vor 11 Jahren
  Robert Adams 0882cf0fc3 BulletSim: add some protections for processing when shutting down. vor 11 Jahren
  Robert Adams 7c3b71d294 BulletSim: add physical object initialized flag so updates and collisions vor 11 Jahren
  Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' vor 11 Jahren
  Robert Adams 2c8bf4aaa6 BulletSim: fix small bug where everything looked like it was colliding vor 11 Jahren
  Robert Adams fad4241e4e BulletSim: make all the different angularVerticalAttraction algorithms vor 11 Jahren
  Robert Adams 97698ae311 BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default). vor 11 Jahren
  Robert Adams 8eb86c9ec9 BulletSim: add the reset of the last commit for flush log file problems. vor 11 Jahren
  Robert Adams c24c99f4ba BulletSim: fix an occasional crash with flushing log files. vor 11 Jahren
  Robert Adams 795acaa6aa BulletSim: add failure flag for meshing failure vs asset fetch failure vor 11 Jahren