Commit History

Author SHA1 Message Date
  Robert Adams cf85ade81e BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt. 10 years ago
  Justin Clark-Casey 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 10 years ago
  Robert Adams cd1a23fc14 varregion: remove uses of region size constant. In particular, update scene 11 years ago
  Robert Adams 995314f91f BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. 11 years ago
  Robert Adams 4781297b4e BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. 11 years ago
  Robert Adams c6a6631efc BulletSim: move linkset extension operations into BSPrimLinkable where they should be. 11 years ago
  Robert Adams 7c3b71d294 BulletSim: add physical object initialized flag so updates and collisions 11 years ago
  Robert Adams 2c31fe4614 BulletSim: add check in avatar stair step code to verify the collision 11 years ago
  Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 years ago
  Robert Adams aec8d1e6be BulletSim: Turn on center-of-mass calculation by default. 11 years ago
  Robert Adams b14156aa63 Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."" 11 years ago
  Robert Adams aec8852af7 Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"" 11 years ago
  Robert Adams c45659863d Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" 11 years ago
  Robert Adams 5f7b2ea81b Revert "BulletSim: only create vehicle prim actor when vehicles are enabled." 11 years ago
  Robert Adams acb7b4a09a BulletSim: only create vehicle prim actor when vehicles are enabled. 11 years ago
  Robert Adams b4c3a791aa BulletSim: move collision processing for linksets from BSPrimLinkable 11 years ago
  Robert Adams 70d24a654b BulletSim: rename position and orientation variables to remove the 11 years ago
  Robert Adams a65cec3986 BulletSim: implementation of linkset center-of-mass. 11 years ago
  Robert Adams 5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting. 11 years ago
  Robert Adams 9d5ae75950 BulletSim: remove the handle to the vehicle actor and cause routines 11 years ago
  Robert Adams 23516717e4 BulletSim: a better version of llMoveToTarget that doesn't go crazy. 11 years ago
  Robert Adams 07058b044b BulletSim: experimental movement of physics execution off of heartbeat 11 years ago
  Robert Adams ae0d6ab28a BulletSim: don't zero motion when changing vehicle type. 11 years ago
  Robert Adams f9fb1484aa BulletSim: extend BSActorLockAxis to allow locking linear movement in 11 years ago
  Robert Adams 5d25bb3084 BulletSim: zero vehicle motion when changing vehicle type. 11 years ago
  Robert Adams d9c3947824 BulletSim: Rebuild physical body if physical shape changes for mesh and hull. 11 years ago
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 years ago
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 11 years ago
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 11 years ago
  Robert Adams 522ab85045 BulletSim: improve avatar stair walking up. Add more parameters to control force 11 years ago