Commit History

Author SHA1 Message Date
  Vegaslon 738c60459c BulletSim: Modify first and default vehicle vertical attractor to be feature complete with use of the Limit Roll Only Flag. 10 years ago
  Oren Hurvitz 998d7009a6 Eliminated many warnings 10 years ago
  Vegaslon 3c5b7d7b79 BulletSim: Minor Fix to vehicle hovering, add more ways to disable it. 10 years ago
  Robert Adams 3a7c8d1f32 BulletSim: the minimum vehicle velocity was set too low so moving slow 10 years ago
  Robert Adams 766a31431e BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables 11 years ago
  Robert Adams 0d189165a8 BulletSim: distribute vehicle physical settings to all members of 11 years ago
  Robert Adams 75686e0e49 Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"" 11 years ago
  Robert Adams aec8852af7 Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"" 11 years ago
  Robert Adams af9deed135 Revert "Revert "BulletSim: freshen up the code for constraint based linksets."" 11 years ago
  Robert Adams 44543ebe63 Revert "BulletSim: freshen up the code for constraint based linksets." 11 years ago
  Robert Adams c45659863d Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" 11 years ago
  Robert Adams 7b187deb19 Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable" 11 years ago
  Robert Adams d0d654e218 BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable 11 years ago
  Robert Adams b4c3a791aa BulletSim: move collision processing for linksets from BSPrimLinkable 11 years ago
  Robert Adams 803632f8f3 BulletSim: freshen up the code for constraint based linksets. 11 years ago
  Robert Adams 2c761cef19 BulletSim: add parameter to optionally disable vehicle linear deflection. 11 years ago
  Robert Adams fad4241e4e BulletSim: make all the different angularVerticalAttraction algorithms 11 years ago
  Vegaslon bbc40fab62 BulletSim: Different Implementation of Angular Deflection for vehicles, Activates it again and fixes problem with fighting with vertical attractor removing wobble of forward axis. Comments on testing welcome, May require adjustments of this force or other forces after this commit, exact tweaking to come after testing on other hardware. 11 years ago
  Robert Adams 5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting. 11 years ago
  Robert Adams 8eb86c9ec9 BulletSim: add the reset of the last commit for flush log file problems. 11 years ago
  Robert Adams 74539659f6 BulletSim: move new linear deflection code to own routine. 11 years ago
  Vegaslon a5de4f692b BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life. 11 years ago
  Robert Adams 5f1f5ea5ab BulletSim: add VehicleInertiaFactor to allow modifying inertia. 11 years ago
  Vegaslon ac6dcd35fb Bulletsim: and the rotational friction. 11 years ago
  Vegaslon f247ae1a75 BulletSim: Another way to create vehicle framed friction. 11 years ago
  Robert Adams 93e1986d69 BulletSim: apply linear and angular friction in vehicle coordinates 11 years ago
  Robert Adams 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and 11 years ago
  Robert Adams bf31896983 BulletSim: simplify parameter specification by reducing the number of 11 years ago
  Robert Adams 5d25bb3084 BulletSim: zero vehicle motion when changing vehicle type. 11 years ago
  Robert Adams d9c3947824 BulletSim: Rebuild physical body if physical shape changes for mesh and hull. 11 years ago