Commit History

Autor SHA1 Mensaxe Data
  Justin Clark-Casey (justincc) f3ab7c0f5c refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do. %!s(int64=10) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 9208fb5d54 refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated. %!s(int64=10) %!d(string=hai) anos
  Justin Clark-Casey (justincc) aeae34505f When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments. %!s(int64=10) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 06a5d6e9ef Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller. %!s(int64=10) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 3a1ce2715a Add "wearables check" console command %!s(int64=10) %!d(string=hai) anos
  Oren Hurvitz 99ac770abb Close streams immediately when we finish using them %!s(int64=10) %!d(string=hai) anos
  Oren Hurvitz 998d7009a6 Eliminated many warnings %!s(int64=10) %!d(string=hai) anos
  Oren Hurvitz abb193ec94 In UuidGatherer, gather materials referenced in the prim's TextureEntry %!s(int64=10) %!d(string=hai) anos
  dahlia 7bd42fc42f Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented %!s(int64=11) %!d(string=hai) anos
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) e7a294e739 Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt. %!s(int64=11) %!d(string=hai) anos
  Oren Hurvitz f1267730ef UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds. %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 371085546d Add materials store null check into UuidGatherer code. %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) f6ce87c96d Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now. %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 149487ea0f refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) f7d09b898a Make the concept of namespaces explicit in dynamic attributes %!s(int64=11) %!d(string=hai) anos
  dahlia c10405330d UUIDGatherer now includes UUIDs which reference texture assets used as materials %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 0d0bfa4dcd minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour. %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 9822bb664b Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives. %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) d55f72f3df minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. %!s(int64=12) %!d(string=hai) anos
  Diva Canto 21a6ef5bb6 This fixes HG attachments' missing assets (textures, etc). %!s(int64=12) %!d(string=hai) anos
  Diva Canto cfa022700d Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 632a42e2b1 Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) bceef401fa Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway! %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) b868328d51 Comment out the uuid gatherer lines that I accidentally left in. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) ffdf59a57c Get UUIDGatherer to scan notecards in the graph for asset uuids. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 517932722b minor: put <remarks> tags around some method doc %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects. %!s(int64=13) %!d(string=hai) anos
  Diva Canto a1c5de0f94 Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever. %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 0e311a2104 If we fail to gather asset uuids for a particular asset, log the failing asset id and type %!s(int64=14) %!d(string=hai) anos