Historie revizí

Autor SHA1 Zpráva Datum
  Justin Clark-Casey (justincc) 099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB před 10 roky
  Oren Hurvitz f94b3bbe0f Minor: changed "existant" to "existent" před 10 roky
  Oren Hurvitz 0301c81b01 Made GetScenePresence() case-insensitive when searching by user name. This makes it easier to use console commands such as "show appearance". před 10 roky
  Justin Clark-Casey (justincc) 0af8886400 Fix problem where moving an object to another region on the same simulator was failing, with the object returning to its original position. před 10 roky
  Justin Clark-Casey (justincc) 7da10850b0 Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed. před 11 roky
  Justin Clark-Casey (justincc) 065c5839b5 Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePresence() since the former was only ever called from the latter před 11 roky
  Melanie 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border před 11 roky
  Melanie 7bf33d333a Plumb the path from the client to the extra physics params and back před 11 roky
  Justin Clark-Casey (justincc) 81aeecc907 Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID. před 12 roky
  Justin Clark-Casey (justincc) cd325fdf02 Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true. před 12 roky
  SignpostMarv ef4122213c enables configurable minimum sizes for physical & non-physical prims před 12 roky
  Melanie fc77bca936 Committing Avination's memleak fix-a-thon, installment #3 před 12 roky
  Justin Clark-Casey (justincc) e9a121e1b2 Add TestCreateDuplicateRootScenePresence() regression test. před 12 roky
  Justin Clark-Casey (justincc) 7ff4eec79c Remove redundant SetScene() function in Scene.AddSceneObject() před 12 roky
  Justin Clark-Casey (justincc) 056c9a59b2 Add assert to attachment regression tests to check that number of objects in the scene graph před 12 roky
  Justin Clark-Casey (justincc) 5c162ccd57 Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly. před 12 roky
  Justin Clark-Casey (justincc) d547bcf8d1 Remove duplicate update of user count in Scene.IncomingCloseAgent() před 12 roky
  Justin Clark-Casey (justincc) 4d34763f8c Check agent limit against root agent count rather than both root and child agents před 12 roky
  Justin Clark-Casey (justincc) abbd050a13 Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions. před 12 roky
  Justin Clark-Casey (justincc) 859646ef5c minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions. před 12 roky
  Justin Clark-Casey (justincc) 7468299673 Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code. před 12 roky
  Justin Clark-Casey (justincc) 32a953fed7 refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part. před 12 roky
  Justin Clark-Casey (justincc) f0406f9fe2 Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ContainsPart method and remove method duplication. před 12 roky
  Justin Clark-Casey (justincc) a4b01ef38a Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time. před 12 roky
  Justin Clark-Casey (justincc) 06dda14505 Simplify minimap coarse location code by just reference SP.AbsolutePosition před 12 roky
  Justin Clark-Casey (justincc) 94e58ff6b9 Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.) před 12 roky
  Justin Clark-Casey (justincc) 84184708de Fix a bug where changing shape parameters of a child prim in a linkset would not persist. před 12 roky
  Justin Clark-Casey (justincc) ebe5e1731d In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted. před 12 roky
  Justin Clark-Casey (justincc) dfa19e23f0 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers). před 12 roky
  Dan Lake 146d78edfa ObjectAddedToScene event should be fired when duplicating objects před 12 roky