UbitUmarov
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1a8a77c41e
revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc
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há 7 anos atrás |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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há 8 anos atrás |
Justin Clark-Casey (justincc)
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8f02fd926e
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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c1cece4b82
Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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aa44df9c04
Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method.
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há 12 anos atrás |
Jeff Ames
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af265e001d
Formatting cleanup.
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há 15 anos atrás |
Justin Clark-Casey (justincc)
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ad28db3669
add some method doc to IDynamicTextureManager
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há 15 anos atrás |
Justin Clark-Casey (justincc)
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2606bf4a53
minor: very minor formatting change
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há 15 anos atrás |
Dr Scofield
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759636f37e
From: Alan Webb <[email protected]>
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há 15 anos atrás |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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há 15 anos atrás |
Dr Scofield
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3b689e506f
From: Alan Webb <[email protected]>
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há 15 anos atrás |
Sean Dague
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383f8b3ac6
From: Christopher Yeoh <[email protected]>
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há 16 anos atrás |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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há 16 anos atrás |