Justin Clark-Casey (justincc)
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f690acbfb6
Fix a regression where we stopped removing avatars from collision event reporting on logout, rather than stopping clearing their collision events.
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12 роки тому |
Justin Clark-Casey (justincc)
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96b3e1d0fa
Don't eagerly clear frame collision events when physics actors subscribe and unsubscribe from collisions, in order to avoid a race condition.
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12 роки тому |
Justin Clark-Casey (justincc)
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996abe1ea5
refactor: move EventQueueGet path generation into common method. Rename some local variables in line with code conventions. Add commented out EQG log lines for future use.
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12 роки тому |
Justin Clark-Casey (justincc)
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f421e0c3d1
Don't eagerly clear frame collision events when physics actors subscribe and unsubscribe from collisions, in order to avoid a race condition.
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12 роки тому |
Justin Clark-Casey (justincc)
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3117b3cd88
refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2)) rather than doing it multiple times on every move.
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12 роки тому |
Justin Clark-Casey (justincc)
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f49897a419
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
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12 роки тому |
Justin Clark-Casey (justincc)
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e20cf3789b
Serialize calls to ODE Collide() function across OdeScene instances to prevent ODE crashes on simulators running more than one region.
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13 роки тому |
Justin Clark-Casey (justincc)
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8b035dc3c7
Restrict accessible of ODECharacter Shell and Body. Add method doc and some error log lines.
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13 роки тому |
Dan Lake
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41b02a7208
Remove unused SetAcceleration and add set on Acceleration parameter
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13 роки тому |
Justin Clark-Casey (justincc)
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8013c0d2f5
Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor
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13 роки тому |
Justin Clark-Casey (justincc)
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c0ba99e5ad
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
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13 роки тому |
Justin Clark-Casey (justincc)
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937c06db54
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
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13 роки тому |
Justin Clark-Casey (justincc)
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b785f204ce
remove some mono compiler warnings
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13 роки тому |
Justin Clark-Casey (justincc)
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daf99f8c0a
slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead.
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13 роки тому |
Justin Clark-Casey (justincc)
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7480f2fd0e
Restore defects list. In hindsight, the reason for this is becuase we can't remove the character whilst iterating over the list.
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13 роки тому |
Justin Clark-Casey (justincc)
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e67ba0ad06
rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures()
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13 роки тому |
Justin Clark-Casey (justincc)
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063f0f5d97
refactor: Eliminate one line ODECharacter.doForce() method for code clarity
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13 роки тому |
Justin Clark-Casey (justincc)
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225b925f4e
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now
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13 роки тому |
Justin Clark-Casey (justincc)
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54789706f4
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on.
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13 роки тому |
Justin Clark-Casey (justincc)
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3becda919e
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
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13 роки тому |
Justin Clark-Casey (justincc)
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4faac1f090
When changing avatar size in ODE, remove the old actor from the name and actor maps
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13 роки тому |
Justin Clark-Casey (justincc)
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898904d83d
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
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13 роки тому |
Justin Clark-Casey (justincc)
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cead87005b
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
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13 роки тому |
Justin Clark-Casey (justincc)
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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13 роки тому |
Justin Clark-Casey (justincc)
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f7b8c54c24
Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPrim.changevelocity()
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13 роки тому |
Justin Clark-Casey (justincc)
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ccca6ba935
Stop llPushObject() from causing problems by adding force via a taint rather than directly.
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13 роки тому |
Justin Clark-Casey (justincc)
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9fdd1753fa
Add taint target velocity for ODECharacters as is already done for ODECharacter position and position and velocity for ODEPrims.
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13 роки тому |
Justin Clark-Casey (justincc)
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ef8370fb8e
tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment directly where possible, instead of transferring X, Y and Z components separately
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13 роки тому |
Justin Clark-Casey (justincc)
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a5ea9f8830
Move position set from taint to logically better position at top of ODECharacter.ProcessTaints() though this makes no practical difference
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13 роки тому |
Justin Clark-Casey (justincc)
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5ae8de3c00
Stop setting _position as well as m_taint_position in ODECharacter.Position
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13 роки тому |