Commit History

Autor SHA1 Mensaxe Data
  Dan Lake a1dc4e830d Remove unused SetAcceleration and add set on Acceleration parameter %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) cead87005b Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 4fdcfd79e4 Actually remove PhysicsActor.SOPDescription this time %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 820242bc49 Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 0f83f87233 Remove unused fields from CollisionEventUpdate %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) c825c9a945 Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) b9f106f484 When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 5d37f0471e For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 20da04fd0c More method doc and formatting changes. Makes DestroyOdeStructures() private %!s(int64=13) %!d(string=hai) anos
  Mic Bowman ad84728aba Add localID to physical object creation functions. %!s(int64=13) %!d(string=hai) anos
  Revolution 9821c4f566 Revolution is on the roll again! :) %!s(int64=15) %!d(string=hai) anos
  Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. %!s(int64=15) %!d(string=hai) anos
  Melanie e530180c1e Glue code for a couple of new LSL function implementations %!s(int64=15) %!d(string=hai) anos
  John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets %!s(int64=15) %!d(string=hai) anos
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested %!s(int64=15) %!d(string=hai) anos
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
  Teravus Ovares 21d4423030 * Allow passing of material type to physics engine %!s(int64=15) %!d(string=hai) anos
  Charles Krinke b637a11b58 Fixes Mantis #3260. Thank you kindly, MCortez for a patch that: %!s(int64=15) %!d(string=hai) anos
  Teravus Ovares 26ca3e26bf Reverts patch from tuco/mikkopa/sempuki mantis #3072 %!s(int64=16) %!d(string=hai) anos
  Mike Mazur 949ae6136e Change access levels from private to protected to facilitate %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 6eed7fcd1e * More NINJA Joint physics fixes from nlin. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares b378bd33ad * Fixes mantis #2922 %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares ec2dc354b4 * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874 %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 8ad6f575eb * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 3844e73d27 * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect. %!s(int64=16) %!d(string=hai) anos
  Charles Krinke 6758ecc403 Implement the plumbing for llSetVehicleType from the LSL %!s(int64=16) %!d(string=hai) anos
  Charles Krinke ebbbd37605 Added the plumbing for llSetVehicleRotationParam %!s(int64=16) %!d(string=hai) anos
  Charles Krinke 3747862999 Plumb the connection though from llSetVehicleVectorParam %!s(int64=16) %!d(string=hai) anos
  Charles Krinke 3397236c6c Plumb the connection through from llSetVehicleFloatParam %!s(int64=16) %!d(string=hai) anos