Commit History

Autor SHA1 Mensaxe Data
  Justin Clark-Casey (justincc) b868328d51 Comment out the uuid gatherer lines that I accidentally left in. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) ffdf59a57c Get UUIDGatherer to scan notecards in the graph for asset uuids. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 517932722b minor: put <remarks> tags around some method doc %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects. %!s(int64=13) %!d(string=hai) anos
  Diva Canto a1c5de0f94 Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever. %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 0e311a2104 If we fail to gather asset uuids for a particular asset, log the failing asset id and type %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 5bcf9ae2f9 If the uuid gatherer fails to find the asset containing gesture metadata, then simply return rather than generating an exception %!s(int64=14) %!d(string=hai) anos
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 74ef1ed36f add prim item and test asset save in save oar unit test %!s(int64=14) %!d(string=hai) anos
  John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time %!s(int64=14) %!d(string=hai) anos
  John Hurliman 33f5d0d1e9 * UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context %!s(int64=14) %!d(string=hai) anos
  Diva Canto 908992a105 Fixes the broken build of the previous commit. %!s(int64=15) %!d(string=hai) anos
  Melanie 53386b6f1f Add saving assets from gestures to IAR %!s(int64=15) %!d(string=hai) anos
  Justin Clark-Casey (justincc) bb92ba97c6 Stop iar save failing on corrupt assets %!s(int64=15) %!d(string=hai) anos
  Jeff Ames ee205e7e81 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
  Teravus Ovares 64bd9a3354 * Updates libOMV to version 0.7.0 %!s(int64=15) %!d(string=hai) anos
  Justin Clarke Casey 4234e49445 * minor: tiny tweak just to trigger another panda build %!s(int64=15) %!d(string=hai) anos
  Justin Clarke Casey ccbe049287 * A bug fix for the last mantis 3741 bugfix %!s(int64=15) %!d(string=hai) anos
  Justin Clarke Casey fbd0f5491b * A further fix for mantis 3641 (oar saves do not complete) %!s(int64=15) %!d(string=hai) anos
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
  diva fb6d314d4d This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D %!s(int64=15) %!d(string=hai) anos
  diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only. %!s(int64=15) %!d(string=hai) anos
  Justin Clarke Casey fcfc97a4bf * minor: rename xml sog serialization method for readability %!s(int64=15) %!d(string=hai) anos
  Justin Clarke Casey 032e3b49eb * refactor: Break out original xml object serialization into a separate class %!s(int64=15) %!d(string=hai) anos
  Justin Clarke Casey 6cad71d5ec * minor: remove load oar logging I accidentally left in a few commits ago %!s(int64=15) %!d(string=hai) anos
  Justin Clarke Casey 01f70de2ea * Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159 %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey 4203cf1503 * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what it actually does %!s(int64=16) %!d(string=hai) anos