Justin Clark-Casey (justincc)
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56d894ae24
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()
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12 years ago |
Justin Clark-Casey (justincc)
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b34fd50155
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
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12 years ago |
Justin Clark-Casey (justincc)
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74486e767d
refactor: Add SOP.IsSitTargetOccupied to improve readability
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12 years ago |
Justin Clark-Casey (justincc)
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095375d63d
Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
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12 years ago |
Justin Clark-Casey (justincc)
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bb2a9060f1
Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception.
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12 years ago |
Justin Clark-Casey (justincc)
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2b3098f011
Do not allow a script to attach a prim if its being sat upon.
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12 years ago |
Justin Clark-Casey (justincc)
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d19600e257
refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() instead of attachmentpoint magic numbers.
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12 years ago |
Justin Clark-Casey (justincc)
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512d0ac411
minor: If logging because mesh/sculpt data isn't present for an object, log object UUID rather than local id, since UUID doesn't potentially vary between simulator starts.
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12 years ago |
Justin Clark-Casey (justincc)
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1c5ad8e9ab
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
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12 years ago |
Justin Clark-Casey (justincc)
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0d73f81fb5
Fix issue where loading OARs could sometimes result in link numbers being reordered.
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12 years ago |
Justin Clark-Casey (justincc)
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28daec7f4e
Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation()
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12 years ago |
Justin Clark-Casey (justincc)
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2cd927bb14
Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
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12 years ago |
Justin Clark-Casey (justincc)
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ed9bf5b0c6
Add regression test for prim status when root prim in a new linkset is non-physical
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12 years ago |
Justin Clark-Casey (justincc)
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5a551b074b
Add TestSetPhysics() to SOP status tests
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12 years ago |
Justin Clark-Casey (justincc)
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97ebfb00b4
Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
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12 years ago |
Justin Clark-Casey (justincc)
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c7d664f9d0
Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
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12 years ago |
Justin Clark-Casey (justincc)
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c2fbaaa95d
refactor: Eliminate unnecessary SOP.m_physActor
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12 years ago |
Justin Clark-Casey (justincc)
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84d4b390f1
remove possible PhysActor unexpectedly null race conditions when changing prim collision status
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12 years ago |
Justin Clark-Casey (justincc)
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d9585ba37e
Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
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12 years ago |
PixelTomsen
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4d0c8aca05
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
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12 years ago |
Justin Clark-Casey (justincc)
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ebe5e1731d
In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
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12 years ago |
Justin Clark-Casey (justincc)
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7583768b9e
Remove debug logging if physics actor is null in SOP.ApplyPhysics()
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12 years ago |
Dan Lake
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107cef2b0e
Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before triggering events on a potentially null Scene
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12 years ago |
Dan Lake
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c10193c72b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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12 years ago |
Justin Clark-Casey (justincc)
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2ef9fd05fa
Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry texEntry) for region modules
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13 years ago |
Dan Lake
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e41f23dead
Trigger event when prims are scheduled for an update. This gives modules early access to changed parameters.
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13 years ago |
Dan Lake
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5ced49aaa8
Cleaned up Color and Text parameters in SOP and made LocalFlags public for module access.
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13 years ago |
Mic Bowman
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e1a2c44ebe
Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
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13 years ago |
Diva Canto
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8bdd80abfa
HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
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13 years ago |
Melanie
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97ba3c9346
Small fix to GetWorldPosition to get closer to Avination sit behavior
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13 years ago |