Justin Clark-Casey (justincc)
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9d6ea27df0
Make SceneManager.OnRegionsReadyStatusChange event available.
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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e3db5fb603
Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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0fff0e1fad
Perform other region ready actions even if simulator is configured to leave logins disabled on startup.
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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4debc67b48
Establish EventManager.OnRegionReady event. This will only be triggerred once when the region is ready.
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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c8f60acc30
Pass entire scene object in OnLoginsEnabled event rather than just the region name.
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%!s(int64=12) %!d(string=hai) anos |
Diva Canto
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a5d0a29dd9
Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway.
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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81fb0b4f07
Add back parts of reverted changes that were not concerned with child agent caching.
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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67dbce4512
minor: Add some documentation to OnNewClient and OnClientClosed events
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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92baa79253
Add some doc about the EventManager.OnLoginsEnabled event.
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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7e4bd492fd
Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
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%!s(int64=12) %!d(string=hai) anos |
Dan Lake
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b313d16493
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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%!s(int64=12) %!d(string=hai) anos |
Dan Lake
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784263f5e3
Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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6baa13ab7a
Add new and updated script events
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%!s(int64=12) %!d(string=hai) anos |
Dan Lake
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0ce9ad4a56
Add event RegionHeartbeatEnd for modules interested in coordinating activity with region heartbeats
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%!s(int64=12) %!d(string=hai) anos |
Dan Lake
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e41f23dead
Trigger event when prims are scheduled for an update. This gives modules early access to changed parameters.
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%!s(int64=13) %!d(string=hai) anos |
Dan Lake
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fc391d4b10
Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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5c4056660f
Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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cacc028835
If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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828e4a5b09
Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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50803dfe2c
For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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6e4ec29722
Do a partial fix/implementation of OSSL osNpcMoveTo()
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%!s(int64=13) %!d(string=hai) anos |
Diva Canto
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9759b2a4bb
Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB.
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%!s(int64=13) %!d(string=hai) anos |
BlueWall
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c7e18f9017
Adding an event to signal that logins are enabled
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%!s(int64=13) %!d(string=hai) anos |
Melanie
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178d541dca
Add an event for an orderly region shutdown that fires once per region before
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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d011896341
Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd
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%!s(int64=13) %!d(string=hai) anos |
Jeff Ames
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a331fd4e24
Formatting cleanup.
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%!s(int64=14) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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62a0910355
Allow region modules to know which agents actually receive chat
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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c03b24cbfd
Merged
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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0db1ed0b5a
* Added ISimulationDataService and IEstateDataService
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%!s(int64=14) %!d(string=hai) anos |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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%!s(int64=14) %!d(string=hai) anos |