UbitUmarov
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e043d8a2eb
use array.Empty<byte>
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2 years ago |
UbitUmarov
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fb54ca39d1
cosmetics ( i hope)
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4 years ago |
Oren Hurvitz
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f106ba87ca
Made terrain uploads thread-safe
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11 years ago |
John Hurliman
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df76e95aa2
Changed asset CreatorID to a string
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14 years ago |
John Hurliman
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7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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14 years ago |
John Hurliman
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afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Mike Mazur
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76c0935ec7
- remove the Metadata property from AssetBase and return all previous
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16 years ago |
Sean Dague
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5959e42683
large scale fix for svn props after "the great refactor"
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16 years ago |
lbsa71
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801da4346a
* optimized usings.
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16 years ago |
Dr Scofield
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180be7de07
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
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16 years ago |