UbitUmarov
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828d568d2f
revert last commit, so some scripts may still work on other engines
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il y a 1 an |
UbitUmarov
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265ea0b8a3
ExtendedPhysics module is specific to Bulletsim, can not be active with other engines, at least in current form
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il y a 1 an |
Robert Adams
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cafbf1c977
Add physDisableDeactivation() LSL function to ExtendedPhysics.
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il y a 1 an |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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il y a 7 ans |
Diva Canto
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0235e58fff
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
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il y a 9 ans |