Commit History

Autor SHA1 Mensaxe Data
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. %!s(int64=11) %!d(string=hai) anos
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. %!s(int64=11) %!d(string=hai) anos
  Robert Adams 17fd075f39 BulletSim: fix problem where large sets of mega-regions weren't registering %!s(int64=11) %!d(string=hai) anos
  Robert Adams ebc1209fc9 BulletSim: rearrange mega-region terrain code to make the thread flow %!s(int64=11) %!d(string=hai) anos
  Robert Adams 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions. %!s(int64=11) %!d(string=hai) anos
  Robert Adams 3f9b274180 BulletSim: tweaks to terrain boundry computation. No functional changes. %!s(int64=11) %!d(string=hai) anos
  Robert Adams 8510f57ad4 BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain. %!s(int64=11) %!d(string=hai) anos
  Robert Adams 1120bcf123 BulletSim: remove the ability for avatars to fly off the edge of %!s(int64=11) %!d(string=hai) anos
  Robert Adams c2a7af18b6 BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 9218748321 BulletSim: another round of conversion: dynamics world and collision object functions. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 48f718f39f BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. %!s(int64=12) %!d(string=hai) anos
  Robert Adams ae4d932e7f BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 4cbc5082ff BulletSim: refactor to combine common terrain height testing code. Add function to test if a position is over known terrain. %!s(int64=12) %!d(string=hai) anos
  Robert Adams f3b1efd889 BulletSim: remove some errors on shutdown by moving terrain destruction until after physical object destruction. TerrainManager also made disposable and that feature used. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 3b2b785a46 BulletSim: Add 'BulletSimData' which separates structures created %!s(int64=12) %!d(string=hai) anos
  Robert Adams 9df85eadf4 BulletSim: Fix crash on the destruction of physical linksets. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 787636b97a BulletSim: Reduce idle region physics overhead where there are MANY %!s(int64=12) %!d(string=hai) anos
  Robert Adams 0a66317fa6 BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. %!s(int64=12) %!d(string=hai) anos
  Robert Adams c3f30fef96 BulletSim: add parameter for terrain collision margin. %!s(int64=12) %!d(string=hai) anos
  Melanie 3b2caa63b0 Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it %!s(int64=12) %!d(string=hai) anos
  Robert Adams cbc7e7bf85 BulletSim: Make avatar capsule so it is not circular. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 4a0de01704 BulletSim: Properly position mesh terrain on creation (fixes terrain not appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. %!s(int64=12) %!d(string=hai) anos
  Robert Adams a59368c4a1 BulletSim: add terrainImplementation parameter with default to Mesh. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 34cbc738a8 BulletSim: enablement and debugging of mesh terrain. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 71b9640dfa BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented. %!s(int64=12) %!d(string=hai) anos
  Robert Adams d6db0d5740 BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum. %!s(int64=12) %!d(string=hai) anos
  Robert Adams b0eccd5044 BulletSim: debugging of compound shape implementation of linksets. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 804b332d45 BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code. %!s(int64=12) %!d(string=hai) anos
  Robert Adams b6fc5bad00 BulletSim: fix problem with avatars sinking into the ground. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 14eeb8b31b BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh assets weren't already in the cache. Comment cleanups. %!s(int64=12) %!d(string=hai) anos