Commit History

Author SHA1 Message Date
  Diva Canto 47ce1a47bb Deleted all [ZZZ] debug messages. 11 years ago
  Justin Clark-Casey (justincc) 511801c607 Add proper method doc and comments to m_dataPresentEvent (from d9d9959) 11 years ago
  Diva Canto 9c1ec98415 When LLSD handlers are not found, the server should return a 404 instead of a valid response saying 'No handler registered for LLSD Requests' 11 years ago
  Diva Canto 01561166aa One more thing to test in order to let CompleteMovement go up the stack. 11 years ago
  Diva Canto 8d1108e542 Minor adjustment on timings of waits. 11 years ago
  Justin Clark-Casey (justincc) 35e46c2836 Add clientstack.InboxPacketsCount stat. This records the number of packets waiting to be processed at the second stage (after initial UDP processing) 11 years ago
  Justin Clark-Casey (justincc) 0d90834f86 Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP packets sent by a region per second 11 years ago
  Justin Clark-Casey (justincc) 0755fc2f65 Merge branch 'cpu-performance' of ssh://opensimulator.org/var/git/opensim into cpu-performance 11 years ago
  Justin Clark-Casey (justincc) 94072fb633 Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount 11 years ago
  Robert Adams 882efc1a2e Added check for user movement specification before discarding an incoming 11 years ago
  Justin Clark-Casey (justincc) deace1f344 Merge branch 'cpu-performance' of ssh://opensimulator.org/var/git/opensim into cpu-performance 11 years ago
  Justin Clark-Casey (justincc) 7f0f3cc011 Add AverageUDPProcessTime stat to try and get a handle on how long we're taking on the initial processing of a UDP packet. 11 years ago
  Diva Canto df09fdf65d New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked) 11 years ago
  Diva Canto f0126a1575 Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates. 11 years ago
  Justin Clark-Casey (justincc) 3b8e7ff013 Make the check as to whether any particular inbound AgentUpdate packet is significant much earlier in UDP processing (i.e. before we pointlessly place such packets on internal queues, etc.) 11 years ago
  Justin Clark-Casey (justincc) 35aa6c86fe Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate in packets to be discarded at a very early stage. 11 years ago
  Justin Clark-Casey (justincc) b2b29b7ec0 Fix up a temporary debugging change from last commit which stopped "lludp stop out" from actually doing anything 11 years ago
  Justin Clark-Casey (justincc) 8c6761c152 Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread. 11 years ago
  Justin Clark-Casey (justincc) 1ba5a05cf7 try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps. 11 years ago
  Diva Canto 864f15ce4d Revert the revert 11 years ago
  Diva Canto ac73e70293 Trying to hunt the CPU spikes recently experienced. 11 years ago
  Diva Canto a412b1d682 Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMakeRootAgent to the end of CompleteMovement. 11 years ago
  Robert Adams 38e6da5522 Comment out old inbound UDP throttling hack. This would cause the UDP 11 years ago
  Justin Clark-Casey (justincc) 16f40c1a15 Add --default option to "debug lludp packet" command to allow packet logging to be performed immediately from client start 11 years ago
  Justin Clark-Casey (justincc) 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options 11 years ago
  Diva Canto 91091c3e54 Second take at HGTP-mesh bug: delay sending the initial data only for agents that are coming via TP (root agents) 11 years ago
  Diva Canto 645da54f25 Revert "HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!" 11 years ago
  Diva Canto f32a21d967 HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up! 11 years ago
  Justin Clark-Casey (justincc) c5de9840b0 refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop(). 11 years ago
  Robert Adams c10c43d6f6 Fix server statistics always reporting zero for total network bytes in/out. 12 years ago