Diva Canto
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47ce1a47bb
Deleted all [ZZZ] debug messages.
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11 years ago |
Justin Clark-Casey (justincc)
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511801c607
Add proper method doc and comments to m_dataPresentEvent (from d9d9959)
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11 years ago |
Diva Canto
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9c1ec98415
When LLSD handlers are not found, the server should return a 404 instead of a valid response saying 'No handler registered for LLSD Requests'
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11 years ago |
Diva Canto
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01561166aa
One more thing to test in order to let CompleteMovement go up the stack.
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11 years ago |
Diva Canto
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8d1108e542
Minor adjustment on timings of waits.
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11 years ago |
Justin Clark-Casey (justincc)
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35e46c2836
Add clientstack.InboxPacketsCount stat. This records the number of packets waiting to be processed at the second stage (after initial UDP processing)
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11 years ago |
Justin Clark-Casey (justincc)
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0d90834f86
Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP packets sent by a region per second
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11 years ago |
Justin Clark-Casey (justincc)
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0755fc2f65
Merge branch 'cpu-performance' of ssh://opensimulator.org/var/git/opensim into cpu-performance
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11 years ago |
Justin Clark-Casey (justincc)
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94072fb633
Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount
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11 years ago |
Robert Adams
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882efc1a2e
Added check for user movement specification before discarding an incoming
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11 years ago |
Justin Clark-Casey (justincc)
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deace1f344
Merge branch 'cpu-performance' of ssh://opensimulator.org/var/git/opensim into cpu-performance
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11 years ago |
Justin Clark-Casey (justincc)
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7f0f3cc011
Add AverageUDPProcessTime stat to try and get a handle on how long we're taking on the initial processing of a UDP packet.
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11 years ago |
Diva Canto
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df09fdf65d
New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
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11 years ago |
Diva Canto
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f0126a1575
Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates.
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11 years ago |
Justin Clark-Casey (justincc)
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3b8e7ff013
Make the check as to whether any particular inbound AgentUpdate packet is significant much earlier in UDP processing (i.e. before we pointlessly place such packets on internal queues, etc.)
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11 years ago |
Justin Clark-Casey (justincc)
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35aa6c86fe
Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate in packets to be discarded at a very early stage.
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11 years ago |
Justin Clark-Casey (justincc)
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b2b29b7ec0
Fix up a temporary debugging change from last commit which stopped "lludp stop out" from actually doing anything
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11 years ago |
Justin Clark-Casey (justincc)
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8c6761c152
Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread.
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11 years ago |
Justin Clark-Casey (justincc)
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1ba5a05cf7
try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps.
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11 years ago |
Diva Canto
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864f15ce4d
Revert the revert
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11 years ago |
Diva Canto
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ac73e70293
Trying to hunt the CPU spikes recently experienced.
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11 years ago |
Diva Canto
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a412b1d682
Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMakeRootAgent to the end of CompleteMovement.
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11 years ago |
Robert Adams
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38e6da5522
Comment out old inbound UDP throttling hack. This would cause the UDP
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11 years ago |
Justin Clark-Casey (justincc)
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16f40c1a15
Add --default option to "debug lludp packet" command to allow packet logging to be performed immediately from client start
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11 years ago |
Justin Clark-Casey (justincc)
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25889b2d7e
change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
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11 years ago |
Diva Canto
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91091c3e54
Second take at HGTP-mesh bug: delay sending the initial data only for agents that are coming via TP (root agents)
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11 years ago |
Diva Canto
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645da54f25
Revert "HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!"
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11 years ago |
Diva Canto
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f32a21d967
HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!
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11 years ago |
Justin Clark-Casey (justincc)
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c5de9840b0
refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().
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11 years ago |
Robert Adams
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c10c43d6f6
Fix server statistics always reporting zero for total network bytes in/out.
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12 years ago |