Commit Verlauf

Autor SHA1 Nachricht Datum
  UbitUmarov 6595e3ae26 cosmetics vor 2 Jahren
  UbitUmarov 9b33ef9c8c a few more changes on vectors etc vor 2 Jahren
  UbitUmarov da928d6099 != UUID.Zero is slow vor 2 Jahren
  UbitUmarov 357f20eb14 == UUID.Zero is slow vor 2 Jahren
  UbitUmarov ec56517c7c simplify groups v2 cache vor 3 Jahren
  Justin Clark-Casey (justincc) 765fd02418 For built-in groups, if a delegate throws an exception (e.g. due to network failure), always remove its request from the m_ActiveRequests list. vor 9 Jahren
  Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. vor 10 Jahren
  Diva Canto d8a6eb5641 Decreased the time of group cache to 1 min, because it was getting on my nerves that it takes so long to let go of old info. vor 11 Jahren
  Diva Canto e741e5ebce More on mantis #6666 -- Groups V2 remote connector. vor 11 Jahren
  Diva Canto f7aa018a78 Fixes mantis #6551 -- misspelled key name. Also fixed an issue with the roles cache. vor 11 Jahren
  Diva Canto 9380d01976 First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll. vor 11 Jahren