Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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il y a 11 ans |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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il y a 11 ans |
Robert Adams
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9d840fd2ee
BulletSim: move over and port the interface for BulletXNA.
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il y a 12 ans |
Robert Adams
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9396ccc078
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
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il y a 12 ans |
Robert Adams
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3d0fc70864
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
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il y a 12 ans |
Robert Adams
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c2a7af18b6
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.
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il y a 12 ans |
Robert Adams
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9218748321
BulletSim: another round of conversion: dynamics world and collision object functions.
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il y a 12 ans |
Robert Adams
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48f718f39f
BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.
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il y a 12 ans |
Robert Adams
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ae4d932e7f
BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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il y a 12 ans |
Robert Adams
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3b2b785a46
BulletSim: Add 'BulletSimData' which separates structures created
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il y a 12 ans |
Robert Adams
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9df85eadf4
BulletSim: Fix crash on the destruction of physical linksets.
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il y a 12 ans |
Robert Adams
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787636b97a
BulletSim: Reduce idle region physics overhead where there are MANY
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il y a 12 ans |
Robert Adams
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0a66317fa6
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
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il y a 12 ans |
Robert Adams
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c3f30fef96
BulletSim: add parameter for terrain collision margin.
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il y a 12 ans |
Melanie
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3b2caa63b0
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
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il y a 12 ans |
Robert Adams
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2dc7e9d3fa
BulletSim: fix line endings to be all Linux style (windows style keeps creeping in)
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il y a 12 ans |
Robert Adams
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34cbc738a8
BulletSim: enablement and debugging of mesh terrain.
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il y a 12 ans |
Robert Adams
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71b9640dfa
BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented.
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il y a 12 ans |