Commit History

Author SHA1 Message Date
  Robert Adams 5d25bb3084 BulletSim: zero vehicle motion when changing vehicle type. 11 years ago
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 11 years ago
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 11 years ago
  Robert Adams 99f39836a1 BulletSim: moving comments around. No functional change. 11 years ago
  Robert Adams 0194a3d890 BulletSim: fix density since the simulator/viewer track density in a 11 years ago
  Robert Adams fb903ff490 BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info. 11 years ago
  Robert Adams 1b55a9d81e BulletSim: fix avatar bobbing or jiggling while stationary flying. 11 years ago
  Robert Adams 2fd184e350 BulletSim: reclass BSPrim into layers so linkset and physical world displacement is implemented as overlay classes rather than if statements scattered about. 11 years ago